Interpolation News
The latest Interpolation coverage curated for game developers.
Catlike Coding Godot adds a variant smooth01() helper for value-noise sampling in Godot shaders, letting developers choose linear, smooth, or smoother blending. The practical win is control: use smoother interpolation …
A paper shows a large video diffusion model can reconstruct Hitchcock’s Vertigo scene-for-scene from just 2.78% of the original frames. For game teams, the interesting part is how much cinematic …
For graphics programmers, the interesting bit is a differentiable fallback that cuts OKLCH’s unwanted hue detours without relying on a hard achromatic switch. The paper says a simple chroma gate …
For graphics programmers and technical artists, this is a small but practical step toward better perceptual color work: Oklch+ gets color-difference prediction almost as close to CIEDE2000 while keeping the …
A new signed distance interpolation method promises to enhance the consistency and quality of SDF data, crucial for graphics programmers. This approach ensures that interpolated data aligns with geometric constraints, …
The paper presents a reproducible comparison of cubic and radial basis function interpolants, highlighting their performance under noise. Developers should take note of the findings, particularly the cubic interpolant's stability …