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JavaScript News

Popular programming language for web and game development

Babylon.js 9.27.1 Released

Babylon.js 9.27.1 adds a normalized occlusion query visibility API and broadens frame graph geometry rendering to cover Gaussian splats, sprites, and particles. The patch also fixes several WebGPU/WGSL and Gaussian …

Tech Babylon.js (GitHub Releases) · 3 hours, 21 minutes ago
Babylon.js 9.27.0 Released

Babylon.js 9.27.0 adds KHR_interactivity export support across core, loaders, and serializers, giving teams a cleaner path to author interactive glTF content. The release is a focused feature update rather than …

Tech Babylon.js (GitHub Releases) · 1 day, 9 hours ago
Babylon.js 9.26.2 Released

Babylon.js 9.26.2 lands with a useful grab bag for rendering and tooling teams: a new mesh blending post process, KHR_interactivity Phase 1 support, and fixes for a WebGL DoF seam …

Tech Babylon.js (GitHub Releases) · 2 days, 6 hours ago
Understanding raycasting in 2D games, and using it with a free commented open source JavaScript library

A free open source JavaScript raycasting library is now available for 2D game work, with 10 interactive examples to show practical uses. It focuses on the core question of what …

Video Emanuele Feronato · 4 days, 1 hour ago
Babylon.js 9.26.1 Released

Babylon.js 9.26.1 lands as a patch release with a few developer-facing upgrades that matter for asset pipelines and bundle size. The biggest additions are a new MultiTexture class, a dithered …

Tech Babylon.js (GitHub Releases) · 4 days, 3 hours ago
Babylon.js 9.26.0 Released

Babylon.js 9.26.0 adds an OpenUSD WebAssembly scene loader, making USD assets easier to preview and integrate in-browser. The release also expands rendering and tooling with object ID geometry textures, IBL …

Tech Babylon.js (GitHub Releases) · 1 week, 1 day ago
Build a game like mobile smash hit Meowdoku in vanilla JavaScript in just a few lines of code

A minimalist JavaScript rebuild shows how Meowdoku’s cat-puzzle rules can be expressed in just a few lines of code. The core logic is straightforward: one cat per row, column, and …

Video Emanuele Feronato · 1 week, 2 days ago
Babylon.js 9.25.0 Released

Babylon.js 9.25.0 adds a batch of WebXR upgrades, including dynamic viewport scaling, tracked sources, depth-sensing lifecycle controls, composition layer limits, and richer controller haptics. The release also brings white balance …

Tech Babylon.js (GitHub Releases) · 2 weeks, 1 day ago
Babylon.js 9.23.0 Released

Babylon.js 9.23.0 lands with new WebXR capabilities, including persistent anchor lifecycle support, room capture, and semantic labels for planes and meshes. The release also improves Gaussian splatting with budget-driven, multi-camera-aware …

Tech Babylon.js (GitHub Releases) · 3 weeks, 1 day ago
PixiJS v8.20.1 Released

PixiJS v8.20.1 is a small patch release with a few practical fixes for rendering and cleanup. The biggest developer-facing change is a fix for UBO offset preservation in the unsafe-eval …

Tech PixiJS (GitHub Releases) · 3 weeks, 2 days ago
Babylon.js 9.22.2 Released

Babylon.js 9.22.2 lands as a small but practical maintenance release with a few notable feature additions. The biggest developer-facing changes are half-float support for Gaussian Splatting PLY data, single-file prefiltered …

Tech Babylon.js (GitHub Releases) · 3 weeks, 4 days ago
Babylon.js 9.22.1 Released

Babylon.js 9.22.1 is out as a small patch release focused on Viewer Lite compatibility. The update is narrowly scoped, but it should matter to teams embedding Babylon’s viewer in lightweight …

Tech Babylon.js (GitHub Releases) · 4 weeks ago
Babylon.js 9.22.0 Released

Babylon.js 9.22.0 is a maintenance release focused on stability and rendering correctness, with fixes for alpha-mode sentinel crashes, inaccurate caps and depth/stencil metadata, and several IBL bugs. It also repairs …

Tech Babylon.js (GitHub Releases) · 4 weeks, 1 day ago
Babylon.js 9.21.2 Released

Babylon.js 9.21.2 is a patch release focused on stability and rendering correctness. It fixes an alpha-mode sentinel crash, corrects reported caps and depth/stencil metadata, and addresses three IBL bugs that …

Tech Babylon.js (GitHub Releases) · 1 month ago
Babylon.js 9.21.1 Released

Babylon.js 9.21.1 lands with a practical WebGPU fix and a new FSR 1 render pipeline for WebGL2 and Native. The bug fix prevents scenes from going black when maxSimultaneousLights pushes …

Tech Babylon.js (GitHub Releases) · 1 month ago
Babylon.js 9.21.0 Released

Babylon.js 9.21.0 lands with a mix of rendering fixes and feature work, including WebGPU stability improvements, XR upgrades, and better GPU particle editing. It also patches several loader and NativeEngine …

Tech Babylon.js (GitHub Releases) · 1 month ago
Babylon.js 9.20.1 Released

Babylon.js 9.20.1 is a patch release focused on stability, WebGPU fixes, and a few useful feature additions. Highlights include GPU particle gradient rebaking, WebGPU pipeline-cache and texture-leak fixes, and new …

Tech Babylon.js (GitHub Releases) · 1 month ago
Babylon.js 9.20.0 Released

Babylon.js 9.20.0 lands with a set of rendering and WebGPU fixes aimed at making XR and texture workflows more reliable. The biggest change is reuse of graphics bindings plus raw …

Tech Babylon.js (GitHub Releases) · 1 month, 1 week ago
Babylon.js 9.19.1 Released

Babylon.js 9.19.1 is a patch release focused on stability and correctness across rendering, physics, and input. It fixes a Firefox WebGPU validation issue in clustered lighting, a PhysicsCharacterController inertia bug, …

Tech Babylon.js (GitHub Releases) · 1 month, 1 week ago
Babylon.js 9.19.0 Released

Babylon.js 9.19.0 is out with a focused bug fix that restores transitive side-effect registrations in both Core and Loaders. For teams relying on package imports and tree-shaken builds, this should …

Tech Babylon.js (GitHub Releases) · 1 month, 2 weeks ago
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