Lunarg News
The latest Lunarg coverage curated for game developers.
LunarG says KosmicKrisp has passed the Vulkan 1.4 CTS on Apple silicon, making it a Khronos-conformant 1.4 implementation. For engine teams, that means a standard Vulkan path on macOS, with …
KosmicKrisp is nearing the point where Vulkan workloads can run on Apple silicon in real projects. LunarG will outline the current feature set, performance profile, and the practical tips needed …
LunarG’s Vulkan SDK 1.4.357.0 lands with a notable macOS boost: KosmicKrisp now exposes full Vulkan 1.4 and can run up to about 2.35× faster than the previous SDK. The release …
LunarG used SIGGRAPH 2026 to push two practical Vulkan debugging topics: GFXReconstruct for capture/replay profiling and descriptor heap debugging in the Vulkan Validation Layers. For teams shipping Vulkan-heavy games or …
The 2026 LunarG Vulkan Ecosystem Survey reveals a significant increase in developer engagement, with 360 responses, highlighting a growing interest in Vulkan's capabilities. Notably, 49% of respondents are commercial developers, …
The 2026 LunarG Vulkan Ecosystem Survey reveals a notable 30% increase in respondents, highlighting persistent demands for better documentation and tools. With 71% of participants identifying as advanced or expert …
At QCon 2025, Brad Grantham from LunarG shared insights on transitioning from a technical role to one of influence. His talk, 'Turning Outward,' emphasizes the importance of communication with non-technical …