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Mesh Extraction News

The latest Mesh Extraction coverage curated for game developers.

PCAsplat: Gaussian Splatting with Local PCA Regularization

arXiv cs.GR details PCAsplat, a Gaussian splatting method that uses local PCA regularization to cut down floaters and keep splats aligned to real surfaces. The approach gives occluded or weakly …

Research arXiv cs.GR · 6 days, 4 hours ago
TopoSurfel: Closing the Loop between Gaussian Surfels and Meshes for Surface Reconstruction

TopoSurfel tackles a long-standing pain point in 3D Gaussian Splatting: turning unstructured splats into clean surfaces. The method uses a differentiable proxy mesh to guide surfel evolution, aiming to cut …

Research arXiv cs.GR · 1 month, 3 weeks ago
GS-ROR$^2$: Bidirectional-guided 3DGS and SDF for Reflective Object Relighting and Reconstruction

For teams working on reflective assets, this paper tackles a real pain point: 3D Gaussian Splatting is fast, but it struggles to produce reliable geometry and relightable surfaces on shiny …

Research arXiv cs.GR · 4 months, 1 week ago
Confidence-Based Mesh Extraction from 3D Gaussians

A new self-supervised confidence framework enhances 3D Gaussian Splatting for mesh extraction, balancing photometric and geometric supervision. This innovation promises faster and more accurate surface extraction, crucial for graphics programmers …

Research arXiv cs.GR · 6 months, 2 weeks ago