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Mobile News

The latest Mobile coverage curated for game developers.

Optimizing Deep Rock Galactic Survivor for mobile

Unity details how Deep Rock Galactic: Survivor was reworked for mobile, where thousands of enemies, projectiles, and damage numbers had to fit inside a 3 GB iPad budget. Piktiv swapped …

Official Unity · 1 day, 15 hours ago
Dev snapshot: Godot 4.8 dev 6

Godot 4.8 dev 6 lands sooner than usual after macOS startup crashes and Android Play Store upload failures were fixed. The snapshot also adds screen-space contact shadows for directional lights, …

Official Godot Engine · 3 days, 19 hours ago
Valve opens waiting list for Steam Frame, starting at $1059

GamesIndustry.biz reports Valve has opened a waiting list for Steam Frame, its new wireless VR headset, with prices starting at $1,059. The ARM64, Snapdragon 8 Gen 3-based device ships with …

News GamesIndustry.biz · 4 days, 21 hours ago
The Virtual Human Toolkit is now on GitHub

USC ICT has put its Virtual Human Toolkit on GitHub, opening a full stack for embodied conversational agents to researchers and developers. The toolkit runs on web, iPhone, Android, and …

Blog USC Institute for Creative Technologies · 1 week, 3 days ago
Niko Partners: Chinese games market surpasses $50bn for the first time in 2025

GamesIndustry.biz reports that China’s games market topped $50.0 billion in 2025, reaching $51.8 billion after 5.4% year-over-year growth. Niko Partners expects another 4% gain in 2026, with mini-games, short-video discovery, …

News GamesIndustry.biz · 1 week, 5 days ago
Apple faces £2bn lawsuit over implementation of App Tracking Transparency framework

GamesIndustry.biz reports that Apple now faces a £2 billion UK class action over App Tracking Transparency, the iOS privacy framework that reshaped mobile user acquisition in 2021. The claim says …

News GamesIndustry.biz · 2 weeks, 2 days ago
SDL release-3.4.16 Released

SDL 3.4.16 is a stable bugfix release focused on platform-specific fixes across graphics, input, and windowing. It corrects GPU sample-count checks, Apple fence return values, macOS quit behavior, and several …

Tech SDL (GitHub Releases) · 2 weeks, 2 days ago
Supercell's acquisition of Metacore expected to close at the end of September 2026

GamesIndustry.biz reports Supercell's acquisition of Metacore is on track to close at the end of September 2026. Merge Mansion will join Supercell's live portfolio, while both teams say the game …

News GamesIndustry.biz · 2 weeks, 3 days ago
Rovio closes Copenhagen studio following shut down of Sonic Blitz

GamesIndustry.biz reports Rovio has closed its Copenhagen studio after cancelling Sonic Blitz, a mobile Sonic project that soft-launched in the Philippines and Brazil in 2025. Roughly 20 people had been …

News GamesIndustry.biz · 2 weeks, 4 days ago
Spanish union calls for ongoing strike action at Ubisoft Mobile Barcelona

Workers at Ubisoft Mobile Barcelona have escalated their labor dispute, with a Spanish union calling for ongoing strike action after management failed to respond. The strike was communicated in early …

News Game Developer · 3 weeks, 1 day ago
European games industry revenue reached €30bn in 2025

GamesIndustry.biz reports that European games industry revenue hit €30 billion in 2025, with digital purchases making up 91% of the total. The expanded 16-country survey also shows 123,000 workers across …

News GamesIndustry.biz · 3 weeks, 2 days ago
Dev snapshot: Godot 4.8 dev 4

Godot 4.8 dev 4 lands a broad set of editor, rendering, export, and workflow upgrades, with Trail3D, shader node groups, and Android SDK automation among the biggest additions. The snapshot …

Official Godot Engine · 3 weeks, 3 days ago
Game Developer Association of India picks 15 studios for first Supernova cohort

GDAI has chosen 15 studios from more than 260 applicants for the first Supernova incubation cohort. Over three months, the teams will get mentorship, industry credits, and investor/publisher introductions before …

News GamesIndustry.biz · 3 weeks, 3 days ago
Newzoo: Global games market to generate $213.9bn in 2026, up 6.1% YoY

Newzoo expects the global games market to hit $213.9 billion in 2026, up 6.1% year over year. Mobile remains the biggest slice at $121.1 billion, while console gets a lift …

News GamesIndustry.biz · 3 weeks, 4 days ago
Data: 96% of studios now run a direct-to-consumer web store or plan to

D2C web stores are moving from experiment to default: 59% of studios and publishers already run one, and 91% of the rest plan to launch. The biggest draw is owning …

News GamesIndustry.biz · 3 weeks, 5 days ago
Maintenance release: Godot 3.6.3

Godot 3.6.3 is out as a maintenance update for the 3.x LTS line, and the big driver is platform compliance rather than engine features. Android exports now align with Google …

Official Godot Engine · 4 weeks ago
Konami's Castlevania: Grimoire of Souls to be taken offline next month

Konami is pulling Castlevania: Grimoire of Souls offline on September 3, with Apple Arcade access ending August 20. The game’s shutdown closes the book on a title that moved from …

News GamesIndustry.biz · 1 month ago
Cross-Platform Game Development: 10 Lessons from Mobile to PC & Console

GDC Festival of Gaming details how Super Evil Megacorp turned TMNT: Splintered Fate from a mobile-first project into a cross-platform release on PC, Switch, PlayStation, and Xbox. Ian Fielding frames …

Video GDC Festival of Gaming · 1 month ago
Block Blast! goes ad-free on Apple Arcade

Block Blast!, the most downloaded mobile game of 2025, is heading to Apple Arcade in September with ads removed. For teams shipping free-to-play mobile games, it’s another reminder that subscription …

News TechCrunch · 1 month, 1 week ago
HandyGames rebrands as THQ Nordic Mobile

HandyGames has rebranded as THQ Nordic Mobile, signaling a sharper push into premium mobile adaptations of PC and console franchises. The Giebelstadt studio keeps the HandyGames name for original development …

News GamesIndustry.biz · 1 month, 1 week ago
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