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Mobile News

The latest Mobile coverage curated for game developers.

Fixing Rasterization Score for Tiling GPU Architectures

Evolve Blog details a fix for rasterization scoring on tiling mobile GPUs, where per-draw timestamps were badly undercounting work. The benchmark will now time whole render passes instead, which should …

Blog Evolve Blog · 1 day, 16 hours ago
Building Pure Rust Apps for Android

Evolve Blog details how Traverse Research builds pure Rust Android apps, and why the toolchain still matters even when the code is all Rust. The post walks through NDK, linker, …

Blog Evolve Blog · 1 day, 16 hours ago
The State of Vulkan on Apple – Oct. 2026

LunarG says Vulkan on Apple is now practical across macOS and iOS, with MoltenVK for broad compatibility and KosmicKrisp for fully conformant Vulkan on Apple Silicon. The SDK bundles both, …

Official LunarG · 4 days, 10 hours ago
Flutter Scene – Flutter 3D Game Engine

GameFromScratch reports that Flutter Scene is a new MIT-licensed 3D game engine for Flutter, built by the developer behind Flutter GPU. It targets desktop, web, and mobile, aiming to make …

Blog Gamefromscratch · 5 days, 22 hours ago
SDL release-3.4.18 Released

SDL 3.4.18 is out as a stable bugfix release, and it focuses on crash fixes, input cleanup, and a few platform-specific rendering and device quirks. Highlights include startup and shutdown …

Tech SDL (GitHub Releases) · 1 week, 1 day ago
Microsoft Jewel Comes to Mobile with XBOX Achievements and Game Pass Benefits

XBox Wire says Microsoft Casual Games has launched Microsoft Jewel on iOS and Android, its first new mobile release in seven years. The match-3 game adds Xbox Achievements on mobile, …

Official XBox Wire · 1 week, 3 days ago
Dev snapshot: Godot 4.8 dev 7

Godot Engine says 4.8 dev 7 is the last feature snapshot before freeze, shifting the branch to bugfixes and regressions ahead of beta. For teams tracking engine upgrades, this one …

Official Godot Engine · 1 week, 5 days ago
Unity Announces External Dependency Manager Package

Unity has announced External Dependency Manager, an official UPM package for Android and iOS native library resolution. The move gives mobile teams a maintained replacement for Google’s EDM4U, with Unity …

Official Unity · 1 week, 5 days ago
Scaling Scritchy Scratchy across platforms

Unity details how Scritchy Scratchy was adapted from PC to mobile and Nintendo Switch 2 without losing the tactile feel that made it work. The team kept one Unity project, …

Official Unity · 1 week, 6 days ago
Trophy Games acquires Airport Simulator: First Class developer Playrion from Paradox Interactive

GamesIndustry.biz reports that Trophy Games has bought Playrion from Paradox Interactive for €2.25 million upfront plus a three-year earn-out. The 30-person studio behind Airport Simulator: First Class will help Trophy …

News GamesIndustry.biz · 2 weeks, 2 days ago
Meta unveils AI-powered game tools for mobile devices and browsers; announces VR Glasses with day-one Unity support

GamesIndustry.biz reports that Meta is pushing AI-assisted creation and new VR hardware in the same week. Horizon Create and Horizon Studio can generate playable 2D and 3D games from text …

News GamesIndustry.biz · 2 weeks, 2 days ago
Defold Game Jam 2026 starts on Sunday

Defold Game Jam 2026 starts Sunday, September 20, with prizes, partner challenges and free gifts for participants. Defold Foundation is also running a free online conference ahead of the jam, …

News PabloTitan21 · 3 weeks, 1 day ago
Optimizing Deep Rock Galactic Survivor for mobile

Unity details how Deep Rock Galactic: Survivor was reworked for mobile, where thousands of enemies, projectiles, and UI events had to fit inside a 3 GB iPad and a wildly …

Official Unity · 3 weeks, 2 days ago
Dev snapshot: Godot 4.8 dev 6

Godot 4.8 dev 6 lands sooner than usual after macOS startup crashes and Android Play Store upload failures were fixed. The snapshot also adds screen-space contact shadows for directional lights, …

Official Godot Engine · 3 weeks, 4 days ago
Valve opens waiting list for Steam Frame, starting at $1059

GamesIndustry.biz reports Valve has opened a waiting list for Steam Frame, its new wireless VR headset, with prices starting at $1,059. The ARM64, Snapdragon 8 Gen 3-based device ships with …

News GamesIndustry.biz · 3 weeks, 5 days ago
The Virtual Human Toolkit is now on GitHub

USC ICT has put its Virtual Human Toolkit on GitHub, opening a full stack for embodied conversational agents to researchers and developers. The toolkit runs on web, iPhone, Android, and …

Blog USC Institute for Creative Technologies · 1 month ago
Niko Partners: Chinese games market surpasses $50bn for the first time in 2025

GamesIndustry.biz reports that China’s games market topped $50.0 billion in 2025, reaching $51.8 billion after 5.4% year-over-year growth. Niko Partners expects another 4% gain in 2026, with mini-games, short-video discovery, …

News GamesIndustry.biz · 1 month ago
Apple faces £2bn lawsuit over implementation of App Tracking Transparency framework

GamesIndustry.biz reports that Apple now faces a £2 billion UK class action over App Tracking Transparency, the iOS privacy framework that reshaped mobile user acquisition in 2021. The claim says …

News GamesIndustry.biz · 1 month, 1 week ago
SDL release-3.4.16 Released

SDL 3.4.16 is a stable bugfix release focused on platform-specific fixes across graphics, input, and windowing. It corrects GPU sample-count checks, Apple fence return values, macOS quit behavior, and several …

Tech SDL (GitHub Releases) · 1 month, 1 week ago
Supercell's acquisition of Metacore expected to close at the end of September 2026

GamesIndustry.biz reports Supercell's acquisition of Metacore is on track to close at the end of September 2026. Merge Mansion will join Supercell's live portfolio, while both teams say the game …

News GamesIndustry.biz · 1 month, 1 week ago
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