Mobile News
The latest Mobile coverage curated for game developers.
Evolve Blog details a fix for rasterization scoring on tiling mobile GPUs, where per-draw timestamps were badly undercounting work. The benchmark will now time whole render passes instead, which should …
Evolve Blog details how Traverse Research builds pure Rust Android apps, and why the toolchain still matters even when the code is all Rust. The post walks through NDK, linker, …
LunarG says Vulkan on Apple is now practical across macOS and iOS, with MoltenVK for broad compatibility and KosmicKrisp for fully conformant Vulkan on Apple Silicon. The SDK bundles both, …
GameFromScratch reports that Flutter Scene is a new MIT-licensed 3D game engine for Flutter, built by the developer behind Flutter GPU. It targets desktop, web, and mobile, aiming to make …
SDL 3.4.18 is out as a stable bugfix release, and it focuses on crash fixes, input cleanup, and a few platform-specific rendering and device quirks. Highlights include startup and shutdown …
XBox Wire says Microsoft Casual Games has launched Microsoft Jewel on iOS and Android, its first new mobile release in seven years. The match-3 game adds Xbox Achievements on mobile, …
Godot Engine says 4.8 dev 7 is the last feature snapshot before freeze, shifting the branch to bugfixes and regressions ahead of beta. For teams tracking engine upgrades, this one …
Unity has announced External Dependency Manager, an official UPM package for Android and iOS native library resolution. The move gives mobile teams a maintained replacement for Google’s EDM4U, with Unity …
Unity details how Scritchy Scratchy was adapted from PC to mobile and Nintendo Switch 2 without losing the tactile feel that made it work. The team kept one Unity project, …
GamesIndustry.biz reports that Trophy Games has bought Playrion from Paradox Interactive for €2.25 million upfront plus a three-year earn-out. The 30-person studio behind Airport Simulator: First Class will help Trophy …
GamesIndustry.biz reports that Meta is pushing AI-assisted creation and new VR hardware in the same week. Horizon Create and Horizon Studio can generate playable 2D and 3D games from text …
Defold Game Jam 2026 starts Sunday, September 20, with prizes, partner challenges and free gifts for participants. Defold Foundation is also running a free online conference ahead of the jam, …
Unity details how Deep Rock Galactic: Survivor was reworked for mobile, where thousands of enemies, projectiles, and UI events had to fit inside a 3 GB iPad and a wildly …
Godot 4.8 dev 6 lands sooner than usual after macOS startup crashes and Android Play Store upload failures were fixed. The snapshot also adds screen-space contact shadows for directional lights, …
GamesIndustry.biz reports Valve has opened a waiting list for Steam Frame, its new wireless VR headset, with prices starting at $1,059. The ARM64, Snapdragon 8 Gen 3-based device ships with …
USC ICT has put its Virtual Human Toolkit on GitHub, opening a full stack for embodied conversational agents to researchers and developers. The toolkit runs on web, iPhone, Android, and …
GamesIndustry.biz reports that China’s games market topped $50.0 billion in 2025, reaching $51.8 billion after 5.4% year-over-year growth. Niko Partners expects another 4% gain in 2026, with mini-games, short-video discovery, …
GamesIndustry.biz reports that Apple now faces a £2 billion UK class action over App Tracking Transparency, the iOS privacy framework that reshaped mobile user acquisition in 2021. The claim says …
SDL 3.4.16 is a stable bugfix release focused on platform-specific fixes across graphics, input, and windowing. It corrects GPU sample-count checks, Apple fence return values, macOS quit behavior, and several …
GamesIndustry.biz reports Supercell's acquisition of Metacore is on track to close at the end of September 2026. Merge Mansion will join Supercell's live portfolio, while both teams say the game …