Mobile News
The latest Mobile coverage curated for game developers.
Unity details how Deep Rock Galactic: Survivor was reworked for mobile, where thousands of enemies, projectiles, and damage numbers had to fit inside a 3 GB iPad budget. Piktiv swapped …
Godot 4.8 dev 6 lands sooner than usual after macOS startup crashes and Android Play Store upload failures were fixed. The snapshot also adds screen-space contact shadows for directional lights, …
GamesIndustry.biz reports Valve has opened a waiting list for Steam Frame, its new wireless VR headset, with prices starting at $1,059. The ARM64, Snapdragon 8 Gen 3-based device ships with …
USC ICT has put its Virtual Human Toolkit on GitHub, opening a full stack for embodied conversational agents to researchers and developers. The toolkit runs on web, iPhone, Android, and …
GamesIndustry.biz reports that China’s games market topped $50.0 billion in 2025, reaching $51.8 billion after 5.4% year-over-year growth. Niko Partners expects another 4% gain in 2026, with mini-games, short-video discovery, …
GamesIndustry.biz reports that Apple now faces a £2 billion UK class action over App Tracking Transparency, the iOS privacy framework that reshaped mobile user acquisition in 2021. The claim says …
SDL 3.4.16 is a stable bugfix release focused on platform-specific fixes across graphics, input, and windowing. It corrects GPU sample-count checks, Apple fence return values, macOS quit behavior, and several …
GamesIndustry.biz reports Supercell's acquisition of Metacore is on track to close at the end of September 2026. Merge Mansion will join Supercell's live portfolio, while both teams say the game …
GamesIndustry.biz reports Rovio has closed its Copenhagen studio after cancelling Sonic Blitz, a mobile Sonic project that soft-launched in the Philippines and Brazil in 2025. Roughly 20 people had been …
Workers at Ubisoft Mobile Barcelona have escalated their labor dispute, with a Spanish union calling for ongoing strike action after management failed to respond. The strike was communicated in early …
GamesIndustry.biz reports that European games industry revenue hit €30 billion in 2025, with digital purchases making up 91% of the total. The expanded 16-country survey also shows 123,000 workers across …
Godot 4.8 dev 4 lands a broad set of editor, rendering, export, and workflow upgrades, with Trail3D, shader node groups, and Android SDK automation among the biggest additions. The snapshot …
GDAI has chosen 15 studios from more than 260 applicants for the first Supernova incubation cohort. Over three months, the teams will get mentorship, industry credits, and investor/publisher introductions before …
Newzoo expects the global games market to hit $213.9 billion in 2026, up 6.1% year over year. Mobile remains the biggest slice at $121.1 billion, while console gets a lift …
D2C web stores are moving from experiment to default: 59% of studios and publishers already run one, and 91% of the rest plan to launch. The biggest draw is owning …
Godot 3.6.3 is out as a maintenance update for the 3.x LTS line, and the big driver is platform compliance rather than engine features. Android exports now align with Google …
Konami is pulling Castlevania: Grimoire of Souls offline on September 3, with Apple Arcade access ending August 20. The game’s shutdown closes the book on a title that moved from …
GDC Festival of Gaming details how Super Evil Megacorp turned TMNT: Splintered Fate from a mobile-first project into a cross-platform release on PC, Switch, PlayStation, and Xbox. Ian Fielding frames …
Block Blast!, the most downloaded mobile game of 2025, is heading to Apple Arcade in September with ads removed. For teams shipping free-to-play mobile games, it’s another reminder that subscription …
HandyGames has rebranded as THQ Nordic Mobile, signaling a sharper push into premium mobile adaptations of PC and console franchises. The Giebelstadt studio keeps the HandyGames name for original development …