Normals News
The latest Normals coverage curated for game developers.
Value Noise Derivatives - Procedural GPU Patterns
Catlike Coding Godot adds a variant smooth01() helper for value-noise sampling in Godot shaders, letting developers choose linear, smooth, or smoother blending. The practical win is control: use smoother interpolation …
Blog
Catlike Coding Godot
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4 days, 18 hours ago
AnySurf: Any Surface Generation with Directed Edge
A new surface-generation model claims to handle open, closed, and hybrid meshes in one pipeline, which is more relevant than it sounds for character and prop work. The big practical …
Research
arXiv cs.GR
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4 months ago