Skip to main content
GameDev.net gamedev.net

Normals News

The latest Normals coverage curated for game developers.

Value Noise Derivatives - Procedural GPU Patterns

Catlike Coding Godot adds a variant smooth01() helper for value-noise sampling in Godot shaders, letting developers choose linear, smooth, or smoother blending. The practical win is control: use smoother interpolation …

Blog Catlike Coding Godot · 4 days, 18 hours ago
AnySurf: Any Surface Generation with Directed Edge

A new surface-generation model claims to handle open, closed, and hybrid meshes in one pipeline, which is more relevant than it sounds for character and prop work. The big practical …

Research arXiv cs.GR · 4 months ago