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Nvidia News

The latest Nvidia coverage curated for game developers.

Nvidia reportedly ends GeForce RTX 5090 graphics card production

GamesIndustry.biz reports that Nvidia has reportedly stopped making the GeForce RTX 5090, including the China-focused D models. If true, the RTX 5080 24GB becomes the top GeForce card, while a …

News GamesIndustry.biz · 5 days, 18 hours ago
Shader Execution Reordering Benchmarked

Evolve Blog benchmarked Shader Execution Reordering in DXR 1.2/Shader Model 6.9, and the payoff was highly vendor-dependent. On an RTX 4070 Ti, grouping rays by material index pushed wave coherence …

Blog Evolve Blog · 1 week, 1 day ago
Inline vs Pipeline Ray Tracing

Evolve Blog breaks down inline vs pipeline ray tracing and why the choice still matters for engine architecture. The benchmark found similar results on NVIDIA and Intel, but AMD’s Radeon …

Blog Evolve Blog · 1 week, 1 day ago
What’s New for Game Developers: DLSS 5 with 3D-Guided Neural Rendering, NVIDIA ACE Updates, and New RTX Kit Capabilities

NVIDIA Graphics says DLSS 5 is now available in NBA 2K27, bringing 3D-guided neural rendering and new art-direction controls to GeForce RTX 50 Series GPUs. The update aims to preserve …

Official NVIDIA Graphics · 3 weeks, 4 days ago
Nvidia acquires open-source AI platform Hugging Face for $12.9bn

GamesIndustry.biz reports Nvidia has bought Hugging Face for $12.9 billion, with the AI platform set to remain open-source. For game teams using ML tools, the big takeaway is that access …

News GamesIndustry.biz · 1 month, 1 week ago
NVIDIA PAIR Virtual Inference Router Expands Available Compute on Your Local Network

NVIDIA’s PAIR Virtual Inference Router now lets local AI agents tap more compute across a home or studio network. That matters for teams running multiple agent sessions or splitting work …

Official NVIDIA Graphics · 1 month, 2 weeks ago
RTX: Inside the Game | Gears of War: E-Day with DLSS 4.5 and RTX Mega Geometry

NVIDIA is showcasing Gears of War: E-Day with DLSS 4.5 and RTX Mega Geometry, putting the game’s rendering stack in the spotlight. For graphics teams, the interesting part is less …

Official XBox Wire · 1 month, 3 weeks ago
Nvidia announces ray-traced Nanite, native anti-cheat, and DLSS 4.5 at Gamescom 2026

Nvidia used Gamescom to push a broad update across DLSS, RTX, GeForce Now, and its modding tools. The biggest developer-facing change is RTX Mega Geometry, which brings full-detail Nanite into …

News GamesIndustry.biz · 1 month, 3 weeks ago
Nvidia RTX Spark comes to Windows PCs with Arm CPU, RTX GPU, and unified memory

Nvidia is pushing Arm-based Windows PCs again, this time with a 20-core Grace CPU, up to 6,144 Blackwell GPU cores, and 128GB of unified LPDDR5x memory. For game devs, the …

News Ars Technica · 4 months, 2 weeks ago
Nvidia kills Windows XP-era Control Panel "after 20 years of dedicated service"

Nvidia is dropping the old Control Panel from default installs in driver 610.47, pushing GeForce users onto the newer Nvidia app instead. For teams that still tweak GPU settings on …

News Ars Technica · 4 months, 2 weeks ago
Speed Up Unreal Engine NNE Inference with NVIDIA TensorRT for RTX Runtime

NVIDIA's new TensorRT plugin for Unreal Engine's Neural Network Engine (NNE) significantly enhances inference performance on RTX GPUs. Developers can expect up to 1.5x faster processing times compared to DirectML, …

Official NVIDIA Graphics · 5 months, 2 weeks ago
Build AI-Powered Games with NVIDIA DLSS 4.5, RTX, and Unreal Engine 5

NVIDIA is pushing a fairly broad AI rendering and content-creation update for UE5 teams: DLSS 4.5 is out with Dynamic Multi Frame Generation, 6X frame generation, and a second-gen transformer …

Official NVIDIA Graphics · 5 months, 2 weeks ago
How to Build, Run, and Scale High-Quality Creator Workflows in ComfyUI

NVIDIA is packaging a few practical ComfyUI workflows that matter to small art teams: layer extraction, object removal, and single-photo-to-3D, all running locally on RTX hardware. The big win is …

Official NVIDIA Graphics · 5 months, 2 weeks ago
Nvidia fixes the 8GB RAM problem with one of its GPUs—if you can pay for it

Nvidia's GeForce RTX 5070 laptop GPU is getting a significant upgrade from 8GB to 12GB of GDDR7 RAM. This change addresses performance bottlenecks for developers working on high-resolution games and …

News Ars Technica · 5 months, 2 weeks ago
Integrate Physical AI Capabilities into Existing Apps with NVIDIA Omniverse Libraries

NVIDIA is splitting Omniverse into standalone libraries so teams can add RTX rendering, PhysX simulation, and storage pipelines without adopting the full Kit stack. For robotics and digital-twin work, that …

Official NVIDIA Graphics · 6 months, 1 week ago
Nvidia rolls out its fix for PC gaming's "compiling shaders" wait times

Nvidia's latest beta update introduces an Auto Shader Compilation feature that allows idle PCs to compile shaders automatically, reducing wait times for gamers. This is particularly beneficial for graphics programmers …

News Ars Technica · 6 months, 2 weeks ago
Building NVIDIA Nemotron 3 Agents for Reasoning, Multimodal RAG, Voice, and Safety

NVIDIA's introduction of the Nemotron 3 models at GTC 2026 marks a significant leap for developers focused on AI integration in games. These agents enhance reasoning and multimodal capabilities, enabling …

Official NVIDIA Graphics · 6 months, 3 weeks ago
Nvidia CEO tries to explain why DLSS 5 isn’t just “AI slop”

Nvidia's CEO Jensen Huang addressed concerns over DLSS 5, emphasizing its distinction from generic AI-generated content. He reassured developers that the technology enhances rather than alters the artistic integrity of …

News Ars Technica · 6 months, 3 weeks ago
The DLSS 5 backlash is not going away | Opinion

Nvidia's DLSS 5 technology is facing significant backlash from both gamers and developers, primarily due to its poor visual examples and the potential disruption to artistic integrity. Graphics programmers and …

News GamesIndustry.biz · 6 months, 3 weeks ago
Nvidia CEO says critics are "completely wrong" about DLSS 5 technology

Nvidia's DLSS 5 technology is stirring debate among developers, particularly artists and graphics programmers. CEO Jensen Huang asserts that it enhances artistic control rather than diminishes it, countering criticism about …

News GamesIndustry.biz · 7 months ago
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