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Nvidia News

The latest Nvidia coverage curated for game developers.

What’s New for Game Developers: DLSS 5 with 3D-Guided Neural Rendering, NVIDIA ACE Updates, and New RTX Kit Capabilities

NVIDIA Graphics says DLSS 5 is now available in NBA 2K27, bringing 3D-guided neural rendering and new art-direction controls to GeForce RTX 50 Series GPUs. The update aims to preserve …

Official NVIDIA Graphics · 13 hours, 21 minutes ago
Nvidia acquires open-source AI platform Hugging Face for $12.9bn

GamesIndustry.biz reports Nvidia has bought Hugging Face for $12.9 billion, with the AI platform set to remain open-source. For game teams using ML tools, the big takeaway is that access …

News GamesIndustry.biz · 2 weeks, 4 days ago
NVIDIA PAIR Virtual Inference Router Expands Available Compute on Your Local Network

NVIDIA’s PAIR Virtual Inference Router now lets local AI agents tap more compute across a home or studio network. That matters for teams running multiple agent sessions or splitting work …

Official NVIDIA Graphics · 2 weeks, 5 days ago
RTX: Inside the Game | Gears of War: E-Day with DLSS 4.5 and RTX Mega Geometry

NVIDIA is showcasing Gears of War: E-Day with DLSS 4.5 and RTX Mega Geometry, putting the game’s rendering stack in the spotlight. For graphics teams, the interesting part is less …

Official XBox Wire · 3 weeks, 6 days ago
Nvidia announces ray-traced Nanite, native anti-cheat, and DLSS 4.5 at Gamescom 2026

Nvidia used Gamescom to push a broad update across DLSS, RTX, GeForce Now, and its modding tools. The biggest developer-facing change is RTX Mega Geometry, which brings full-detail Nanite into …

News GamesIndustry.biz · 4 weeks ago
Nvidia RTX Spark comes to Windows PCs with Arm CPU, RTX GPU, and unified memory

Nvidia is pushing Arm-based Windows PCs again, this time with a 20-core Grace CPU, up to 6,144 Blackwell GPU cores, and 128GB of unified LPDDR5x memory. For game devs, the …

News Ars Technica · 3 months, 3 weeks ago
Nvidia kills Windows XP-era Control Panel "after 20 years of dedicated service"

Nvidia is dropping the old Control Panel from default installs in driver 610.47, pushing GeForce users onto the newer Nvidia app instead. For teams that still tweak GPU settings on …

News Ars Technica · 3 months, 3 weeks ago
Speed Up Unreal Engine NNE Inference with NVIDIA TensorRT for RTX Runtime

NVIDIA's new TensorRT plugin for Unreal Engine's Neural Network Engine (NNE) significantly enhances inference performance on RTX GPUs. Developers can expect up to 1.5x faster processing times compared to DirectML, …

Official NVIDIA Graphics · 4 months, 3 weeks ago
Build AI-Powered Games with NVIDIA DLSS 4.5, RTX, and Unreal Engine 5

NVIDIA is pushing a fairly broad AI rendering and content-creation update for UE5 teams: DLSS 4.5 is out with Dynamic Multi Frame Generation, 6X frame generation, and a second-gen transformer …

Official NVIDIA Graphics · 4 months, 3 weeks ago
How to Build, Run, and Scale High-Quality Creator Workflows in ComfyUI

NVIDIA is packaging a few practical ComfyUI workflows that matter to small art teams: layer extraction, object removal, and single-photo-to-3D, all running locally on RTX hardware. The big win is …

Official NVIDIA Graphics · 4 months, 3 weeks ago
Nvidia fixes the 8GB RAM problem with one of its GPUs—if you can pay for it

Nvidia's GeForce RTX 5070 laptop GPU is getting a significant upgrade from 8GB to 12GB of GDDR7 RAM. This change addresses performance bottlenecks for developers working on high-resolution games and …

News Ars Technica · 4 months, 3 weeks ago
Integrate Physical AI Capabilities into Existing Apps with NVIDIA Omniverse Libraries

NVIDIA is splitting Omniverse into standalone libraries so teams can add RTX rendering, PhysX simulation, and storage pipelines without adopting the full Kit stack. For robotics and digital-twin work, that …

Official NVIDIA Graphics · 5 months, 2 weeks ago
Nvidia rolls out its fix for PC gaming's "compiling shaders" wait times

Nvidia's latest beta update introduces an Auto Shader Compilation feature that allows idle PCs to compile shaders automatically, reducing wait times for gamers. This is particularly beneficial for graphics programmers …

News Ars Technica · 5 months, 3 weeks ago
Building NVIDIA Nemotron 3 Agents for Reasoning, Multimodal RAG, Voice, and Safety

NVIDIA's introduction of the Nemotron 3 models at GTC 2026 marks a significant leap for developers focused on AI integration in games. These agents enhance reasoning and multimodal capabilities, enabling …

Official NVIDIA Graphics · 5 months, 4 weeks ago
Nvidia CEO tries to explain why DLSS 5 isn’t just “AI slop”

Nvidia's CEO Jensen Huang addressed concerns over DLSS 5, emphasizing its distinction from generic AI-generated content. He reassured developers that the technology enhances rather than alters the artistic integrity of …

News Ars Technica · 5 months, 4 weeks ago
The DLSS 5 backlash is not going away | Opinion

Nvidia's DLSS 5 technology is facing significant backlash from both gamers and developers, primarily due to its poor visual examples and the potential disruption to artistic integrity. Graphics programmers and …

News GamesIndustry.biz · 6 months ago
Nvidia CEO says critics are "completely wrong" about DLSS 5 technology

Nvidia's DLSS 5 technology is stirring debate among developers, particularly artists and graphics programmers. CEO Jensen Huang asserts that it enhances artistic control rather than diminishes it, countering criticism about …

News GamesIndustry.biz · 6 months ago
Gamers react with overwhelming disgust to DLSS 5's generative AI glow-ups

Nvidia's upcoming DLSS 5 is stirring controversy among gamers and developers alike due to its use of generative AI for lighting and texture overhauls. While the technology promises a leap …

News Ars Technica · 6 months ago
Scale Synthetic Data and Physical AI Reasoning with NVIDIA Cosmos World Foundation Models

NVIDIA's latest updates to the Cosmos World Foundation Models significantly enhance synthetic data generation for AI-driven robots and autonomous vehicles. With improvements like Cosmos Transfer 2.5 and Cosmos Predict 2.5, …

Official NVIDIA Graphics · 6 months, 1 week ago
NVIDIA Release RTX Powered Godot Fork

NVIDIA's latest release of an RTX-powered fork of Godot introduces advanced path tracing capabilities, significantly enhancing graphics quality. This update is particularly relevant for graphics programmers and artists looking to …

Blog Gamefromscratch · 6 months, 1 week ago
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