Open World News
The latest Open World coverage curated for game developers.
XBox Wire says Ubisoft is bringing five games into Free Play Days from October 1-4, with no Game Pass membership required to try them. Far Cry 6, Assassin’s Creed Odyssey, …
XBox Wire says Minecraft Dungeons II is leaning hard into a connected overworld, with no-load-screen travel between biomes, side quests, and dungeons. The ARPG also adds deeper builds, more gear …
Unreal Engine says TT Games is using UE5 to build an open-world Gotham City for LEGO Batman: Legacy of the Dark Knight. The studio is leaning on World Partition and …
GamesIndustry.biz reports that Control Resonant is landing well critically despite Remedy’s biggest swing yet: a melee-first, open-ended take on Control set in a paranatural Manhattan. Early reviews point to an …
XBox Wire says Hela: Of Mice & Magic will launch day one on Xbox Game Pass on December 1, 2026, and it’s using brewing as more than a menu-driven crafting …
GamesIndustry.biz details how Remedy is rethinking Control Resonant around Manhattan’s open streets, with senior level designer Arhi Makkonen calling it the studio’s biggest world yet. The sequel also shifts to …
XBox Wire says Aniimo launches today on Xbox Series X|S, Xbox PC, and Game Pass, bringing Pawprint Studio’s creature-collecting RPG to a global audience. The launch includes more than 200 …
GDC Festival of Gaming highlights how The Outer Worlds 2 opens with a tightly scripted level instead of dropping players into a broad sandbox. The goal is to establish stakes, …
GamesIndustry.biz reports Blizzard is taking StarCraft in a new direction: the next game is an open-world FPS due in 2030. It’s the franchise’s first new release since 2015, and Blizzard …
GDC Festival of Gaming is highlighting how Ghost of Yōtei was designed to hook players in its first hour, with a focus on giving the open world meaningful reasons to …
Unity details how Garage Collective is using ECS to render DrakkenRidge’s huge mobile VR world with far less overhead. The two-person team says the game can show thousands of objects …
HOT WHEELS Infinite Rush has launched in Early Access on Xbox Series X|S, Xbox on PC, and ROG Xbox Ally. The arcade racer centers on four toy-scale islands, 150+ vehicles, …
GDC Festival of Gaming details how Kingdom Come: Deliverance II keeps thousands of NPCs on independent schedules and paths, even when the player never meets them. That kind of systemic …
Rebel Wolves is building its debut open-world RPG, The Blood of Dawnwalker, on Unreal Engine 5. The Warsaw studio says UE5 fits the game’s large-scale ambitions and helps the team …
The Witcher 3 is getting a new expansion in 2027, and it’s built around a fresh region rather than a nostalgia tour. Songs of the Past sends Geralt to Letten, …
Warlock: Dungeons & Dragons is leaning hard into systemic spellplay, letting players solve combat, traversal, and puzzles with the same toolkit. In a Gamescom 2026 demo, Invoke Studios showed a …
GamesIndustry.biz reports Rockstar has formed a new Los Angeles team to art-direct more realistic NPCs for Grand Theft Auto 6. The studio says GTA 6 will ship with over 600,000 …
GamesIndustry.biz reports that Grand Theft Auto 6’s 30-minute teaser is now live on Netflix, giving players a first extended look at story, combat, vehicles, voice work, and the soundtrack. The …
Wolf Haus Games is building Join Us, a high-fidelity open-world co-op cult sim, with just 13 full-time staff and no generative AI. The studio says heavy investment in internal tools …
Kuttenberg in Kingdom Come: Deliverance II was built as the game’s main design bottleneck, forcing the team to shape everything else around a dense medieval city. The session focuses on …