New MonoGame template feedback
MonoGame Foundation is seeking community feedback on a new default template for creating MonoGame projects, aiming to replace the current patchwork of stock templates with something cleaner and easier to extend. The team says the existing setup creates friction through separate platform templates, duplicated files, inconsistent folder layouts, and awkward platform add-ons.
Two candidate layouts are now available in the MonoGame.EmptyGame.CSharp repository on GitHub: a single-folder approach that keeps all projects at the root, and a multi-folder approach that splits each platform into its own directory. Both have been tested, and the Foundation is asking developers to try them locally and help decide which structure should become the default for new projects.
Because .NET template testing requires local installation, the Foundation has documented a safe scratch-hive workflow using dotnet new install and dotnet new mg-emptygame commands, along with uninstall steps for switching between variants. That makes this a practical call for engine users who want to validate how the templates behave in real project setups before the final layout is locked in.
Feedback is being collected through GitHub Discussions, with polls already live for folder structure and .csproj naming. The Foundation is also asking testers to check existing responses before starting new threads, and says issues can be raised directly if something breaks during testing.
“No single template”
- what
- MonoGame Foundation is soliciting feedback on a new unified default game template for MonoGame projects.
- who
- MonoGame Foundation; MonoGame community; MonoGame.EmptyGame.CSharp GitHub repository.
- when
- Posted Sep 16, 2026; discussed during the September Open Hours monthly meeting.
- impact
- Could simplify new project setup, reduce duplication, and standardize folder/platform structure for MonoGame users.
Improves project setup and invites community input
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