Pixel Art News
The latest Pixel Art coverage curated for game developers.
XBox Wire details how solo dev John Pywell spent five years building Fountains, a Metroidvania now launching on Xbox. The game leans hard into mystery, with minimal guidance, Dark Souls-style …
Aseprite v1.3.18.4 is a patch release focused on workflow fixes rather than new features. It corrects Snap to Grid behavior for brushes larger than 1 pixel, repairs copy/paste for tilemap …
Kenney has released Tiny Factory, a 2D asset pack in the Tiny series with 130 files. It targets factory, warehouse, and conveyor-heavy scenes, giving teams a compact pixel-art set for …
Tim Ruswick has put together a reference roundup of 73 2D art styles aimed at indie game devs. The collection spans ink-on-paper, isometric, one-bit, retro UI, pixel worlds, pixel sprites, …
Aseprite v1.3.18.3 is a small but practical maintenance release with a few workflow and stability fixes. The biggest user-facing addition is a new crosshair option that respects UI scaling, which …
Aseprite v1.3.18 lands as a feature-heavy maintenance release with a noticeable performance bump: undo/redo is faster, the UI gets a preferences search and tooltip manager, and the CLI gains a …
Aseprite 1.3.18 is out as the new stable build, bundling a long list of crash fixes, workflow tweaks, and Lua API updates. The release also tightens timeline tagging, improves tile …
Kenney.nl has added Tiny Farm, a 2D asset pack in its Tiny series with 130 files. The set is aimed at farm, RPG, roguelike, map, and pixel-art projects, giving teams …
PixiEditor 2.1 lands as a free, open-source, cross-platform 2D art tool that tries to unify painting, pixel art, animation, and vector work in one pipeline. For teams that bounce between …
A small Phaser 4.1 + TypeScript project shows how far you can get with procedural generation, parallax, and pixel art in a lightweight endless runner. The useful bit for devs …