Porting News
The latest Porting coverage curated for game developers.
GamesIndustry.biz reports that IO Interactive has pushed 007 First Light on Switch 2 to March 2027, marking a third delay for the port. Technical producer Cristina Vega said the team …
Unity details how Deep Rock Galactic: Survivor was reworked for mobile, where thousands of enemies, projectiles, and damage numbers had to fit inside a 3 GB iPad budget. Piktiv swapped …
Tencent has taken a major new stake in W4 Games, the commercial services and porting company founded by key Godot Engine developers. The move deepens a strategic partnership that could …
GDC Festival of Gaming details how Super Evil Megacorp turned TMNT: Splintered Fate from a mobile-first project into a cross-platform release on PC, Switch, PlayStation, and Xbox. Ian Fielding frames …
HandyGames has rebranded as THQ Nordic Mobile, signaling a sharper push into premium mobile adaptations of PC and console franchises. The Giebelstadt studio keeps the HandyGames name for original development …
A 2013 Kinect racer is coming back in 2026, this time through Nex Playground rather than Microsoft’s abandoned motion-sensing hardware. Freefall Racers is being revived after 13 years, giving the …
The interesting takeaway isn’t that Doom is hard to port, it’s that the Neo Geo is a poor fit even though it has a 68000 CPU like the Amiga. Ars …
Age of Empires II: Definitive Edition has landed on macOS, which is a meaningful win for Mac players and a small but real signal that the platform still matters. Steam …
Atari is folding emulation specialist Implicit Conversions into its retro-content stack, adding another proprietary engine to the mix. For teams working on preservation or legacy ports, the practical takeaway is …