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Porting News

The latest Porting coverage curated for game developers.

Claude ported my whole game for $100

Tim Ruswick says Claude ported his game in about three hours on a $100 subscription, replacing a job that had been quoted at thousands of dollars and a lot of …

Video Tim Ruswick · 2 days, 19 hours ago
How Soft Crunch Games built Foxy Dumplings for every platform

Unity details how Soft Crunch Games built Foxy Dumplings as a single-branch project for PC, consoles, and mobile from day one. The four-person team kept gameplay shared, pushed platform code …

Official Unity · 1 week ago
Fireshine Games acquires Necesse dev Fair Games, described as a "defining moment" for Danish indie studio

GamesIndustry.biz reports Fireshine Games has acquired Danish indie studio Fair Games and its open-world sandbox hit Necesse. The studio says Mads Skovgaard will stay on as managing director, while Fireshine …

News GamesIndustry.biz · 2 weeks ago
Scaling Scritchy Scratchy across platforms

Unity details how Scritchy Scratchy was adapted from PC to mobile and Nintendo Switch 2 without losing the tactile feel that made it work. The team kept one Unity project, …

Official Unity · 3 weeks, 4 days ago
IO Interactive "had no choice" but to delay Switch 2 launch of 007 First Light for a third time

GamesIndustry.biz reports that IO Interactive has pushed 007 First Light on Switch 2 to March 2027, marking a third delay for the port. Technical producer Cristina Vega said the team …

News GamesIndustry.biz · 1 month ago
Optimizing Deep Rock Galactic Survivor for mobile

Unity details how Deep Rock Galactic: Survivor was reworked for mobile, where thousands of enemies, projectiles, and UI events had to fit inside a 3 GB iPad and a wildly …

Official Unity · 1 month ago
Tencent Make Huge Investment in W4 Games

Tencent has taken a major new stake in W4 Games, the commercial services and porting company founded by key Godot Engine developers. The move deepens a strategic partnership that could …

Blog Gamefromscratch · 1 month, 3 weeks ago
Cross-Platform Game Development: 10 Lessons from Mobile to PC & Console

GDC Festival of Gaming details how Super Evil Megacorp turned TMNT: Splintered Fate from a mobile-first project into a cross-platform release on PC, Switch, PlayStation, and Xbox. Ian Fielding frames …

Video GDC Festival of Gaming · 2 months ago
HandyGames rebrands as THQ Nordic Mobile

HandyGames has rebranded as THQ Nordic Mobile, signaling a sharper push into premium mobile adaptations of PC and console franchises. The Giebelstadt studio keeps the HandyGames name for original development …

News GamesIndustry.biz · 2 months, 1 week ago
A Kinect game that debuted in 2013 has been revived in the year of our lord 2026

A 2013 Kinect racer is coming back in 2026, this time through Nex Playground rather than Microsoft’s abandoned motion-sensing hardware. Freefall Racers is being revived after 13 years, giving the …

News Game Developer · 3 months ago
Why a Neo Geo port of Doom is functionally impossible

The interesting takeaway isn’t that Doom is hard to port, it’s that the Neo Geo is a poor fit even though it has a 68000 CPU like the Amiga. Ars …

News Ars Technica · 4 months, 2 weeks ago
A respectable port of Age of Empires II: Definitive Edition invades macOS

Age of Empires II: Definitive Edition has landed on macOS, which is a meaningful win for Mac players and a small but real signal that the platform still matters. Steam …

News Ars Technica · 4 months, 3 weeks ago
Atari acquires emulation studio Implicit Conversions

Atari is folding emulation specialist Implicit Conversions into its retro-content stack, adding another proprietary engine to the mix. For teams working on preservation or legacy ports, the practical takeaway is …

News GamesIndustry.biz · 5 months, 4 weeks ago