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Profiling News

The latest Profiling coverage curated for game developers.

Optimizing CPU-side Rendering Code

Godot has been tightening CPU-side renderer code, and one Polygon2D case showed why that matters: a scene with only about 20 animated characters was spending 15.7 ms in Polygon2D::_notification() and …

Official Godot Engine · 5 days, 18 hours ago
Babylon.js 9.18.0 Released

Babylon.js 9.18.0 lands as a small but practical maintenance release, tightening up engine stability and editor workflow. The biggest fixes address PerfCounter min/max initialization and a texture leak tied to …

Tech Babylon.js (GitHub Releases) · 1 month, 4 weeks ago
Developers said…2026 Shader Ecosystem Survey Results

Khronos released its 2026 shader ecosystem survey, and debugging is still the biggest pain point for graphics teams. More than 400 developers said shader profiling and cross-platform porting remain costly, …

Blog Khronos · 1 month, 4 weeks ago
LunarG at SIGGRAPH 2026

LunarG used SIGGRAPH 2026 to push two practical Vulkan debugging topics: GFXReconstruct for capture/replay profiling and descriptor heap debugging in the Vulkan Validation Layers. For teams shipping Vulkan-heavy games or …

Official LunarG · 3 months ago
How Samsung Built Its New Android GPU Profiler on LunarG’s GFXReconstruct

Samsung's new open-source GPU profiler, Sokatoa, leverages LunarG’s GFXReconstruct to provide real-time, multi-frame insights into GPU behavior. This tool significantly enhances the debugging process for graphics programmers, allowing them to …

Official LunarG · 6 months, 1 week ago
2026.01 - Agentic Profiling

Game developers often struggle with performance issues, leading to inefficient optimizations. The new Agentic Profiling module leverages AI to pinpoint root causes in Unity, streamlining the profiling process. This tool …

Video The GameDev Guru · 7 months, 3 weeks ago