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Sales News

The latest Sales coverage curated for game developers.

Capcom says it will focus on reviving dormant IPs after Onimusha: Way of the Sword's breakout launch

GamesIndustry.biz says Capcom will lean harder into dormant franchises after Onimusha: Way of the Sword sold over 1 million copies on launch day. The comeback pushed Onimusha past 10 million …

News GamesIndustry.biz · 2 weeks, 3 days ago
Arco tops 100,000 sales in two years and breaks even

Arco has crossed 100,000 sales roughly two years after launch and has now broken even. For an indie team, that puts the game into the rare zone where critical success …

News Game Developer · 1 month ago
Arc Raiders generates $114.9m during Nexon's Q2, sells an additional 800,000 units

Arc Raiders delivered ¥18.3 billion ($114.9 million) for Nexon in Q2 and moved another 800,000 units, pushing lifetime sales to 16.3 million. The shooter has now generated more than ¥88 …

News GamesIndustry.biz · 1 month, 1 week ago
Pathogenic review: Damn, it feels good to be a virus

Ars Technica says Pathogenic, Aberrant Labs’ roguelite twin-stick shooter, has already cleared 100,000 sales and earned an overwhelmingly positive Steam rating. The hook is simple but effective: you play the …

News Ars Technica · 1 month, 3 weeks ago
Resident Evil Requiem has sold over 8M units

Resident Evil Requiem has cleared 8 million units sold, another strong signal that Capcom's survival-horror formula still has serious commercial legs. The broader Resident Evil franchise has now reached 213 …

News Game Developer · 1 month, 3 weeks ago
Black Flag Resynced beats annual sales expectations in two weeks

Ubisoft says Black Flag Resynced has cleared 3.5 million copies worldwide in just two weeks, already beating its annual sales target. For a remake, that pace signals strong demand for …

News Game Developer · 2 months ago
Meccha Chameleon ranks second behind Fortnite in PC revenue for June | Newzoo charts

Meccha Chameleon surged to No. 2 in June PC revenue, trailing only Fortnite, after launching on June 10. The indie multiplayer hit has already sold more than 15 million copies, …

News GamesIndustry.biz · 2 months ago
Sales of Valve's Steam Deck crater after recent price hike

Steam Deck sales have fallen sharply after Valve raised the handheld’s price in May. The device dropped from fifth place on Steam’s top-selling-by-revenue chart to 14th in early July, a …

News Ars Technica · 2 months ago
July 2026 GameDev Deals Round-Up

July’s game-dev deal cycle is live, with a fresh batch of sales and bundles aimed at lowering production costs across the pipeline. The standout item is a Unity Asset Store …

Blog Gamefromscratch · 2 months, 1 week ago
NEW: The Steam sales and events scheduled so far for 2027

Steam has locked in a dense first-half 2027 event calendar, including themed fests, two Next Fests, and the Spring and Summer sales. For studios planning launches, demos, or discount beats, …

Official Steamworks Development · 2 months, 1 week ago
Assassin's Creed Black Flag Resynced crosses 2 million in sales as studio strikes over proposed layoffs

Ubisoft says Assassin's Creed Black Flag Resynced topped 2 million sales in its first 24 hours, a strong launch by any metric. The win lands at the same time Ubisoft …

News Game Developer · 2 months, 1 week ago
Alinea: Steam revenue reaches $11.1bn, marking highest half-year on record

Steam hit an estimated $11.1 billion in H1 revenue, its strongest half-year yet, with back-catalog sales doing most of the heavy lifting. New releases still matter, but the money is …

News GamesIndustry.biz · 2 months, 1 week ago
Meccha Chameleon sells 7M copies in first two weeks

Meccha Chameleon hitting 7 million copies in just two weeks is the kind of multiplayer breakout that changes the conversation around scope and launch strategy. For devs, the useful takeaway …

News Game Developer · 2 months, 4 weeks ago
Banned horror title Horses begins recouping development costs after selling 30,000 copies

After selling 30,000 copies, Horses has only generated about $8,000 for Santa Ragione once private investors and director Andrea Lucco Borlera were paid back. For developers, it’s a stark reminder …

News Game Developer · 3 months, 1 week ago
Toys for Bob says Spyro: Reignited's 11m sales proved "there's an audience that woke up to show up for that series"

Spyro Reignited Trilogy’s 11 million sales gave Toys for Bob hard evidence that nostalgia can still scale when the audience is loud and persistent. The studio says that fan demand …

News GamesIndustry.biz · 3 months, 1 week ago
June GameDev Deals Round-Up

A monthly roundup of game-dev discounts is live, and the practical takeaway is simple: if you buy assets, tools, or middleware regularly, this is the kind of post worth scanning …

Blog Gamefromscratch · 3 months, 1 week ago
Crimson Desert tops 6M sales within three months

Crimson Desert has crossed 6 million sales in just three months, after already moving 2 million copies on day one. For developers, that’s a strong signal that big-budget single-player RPGs …

News Game Developer · 3 months, 1 week ago
007: First Light sales hit 3M in less than two weeks

007: First Light has cleared 3 million sales in under two weeks, which is a strong early signal for a licensed action game. For teams watching the market, that kind …

News Game Developer · 3 months, 2 weeks ago
007 First Light officially sells 2.7 million copies, "probably" at three million

007 First Light has already moved 2.7 million copies in under two weeks, and IOI thinks it may be past 3 million already. For developers, the bigger signal is that …

News GamesIndustry.biz · 3 months, 2 weeks ago
Switch 2 sales drop 87% in Japan following surge ahead of cost revisions

Nintendo’s Japan pricing move is already showing up in hardware demand: Switch 2 weekly sales fell to 31,751 units, down 87% after a pre-hike rush. For developers, the bigger signal …

News GamesIndustry.biz · 3 months, 2 weeks ago
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