Scope Management News
The latest Scope Management coverage curated for game developers.
Tim Ruswick’s latest comments roundup pushes back on a few common indie myths, from get-rich-quick expectations to overreliance on reusable systems. He also highlights practical advice on marketing, playtesting, scope …
After a decade at id Software, art director Tony Garza and developer Richard O'Neal are building Turnkey Games with a simple rule: ship a good game, learn from it, and …
GamesIndustry.biz reports that No More Robots is finally shipping its first in-house game, Cruise Control, after nine years as a publisher. The studio pivoted from a shelved online shooter to …
More than 100 Steam releases can trace their origins to GMTK Game Jam prototypes, underscoring how a tight constraint sprint can become a commercial starting point. The latest showcase spotlights …
Shipping is a discipline, not a cleanup phase. The practical move is to define a shippable scope, lock it, and accept the tradeoffs that come with actually finishing. For producers, …