Shading News
The latest Shading coverage curated for game developers.
arXiv cs.GR details a new diffuse-like BRDF that evaluates and importance-samples in closed form while accounting for all scattering orders under Smith shadowing. For rendering teams, the practical draw is …
A small but practical graphics change: the Minimal Retroreflective Microfacet model can turn an existing microfacet BSDF into a physically plausible retroreflective one by swapping in the reflected view direction. …
A new monocular depth-enhancement method aims to improve perceived depth on ordinary 2D displays without requiring stereo hardware. JSM combines shading, contrast, and motion parallax cues, which could be useful …
A diffusion-based material transfer paper is trying to cut out two common pain points for graphics teams: text prompts and extra reference networks. DealMaTe uses depth, normal, and lighting inputs …