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Shading News

The latest Shading coverage curated for game developers.

An Elementary Expression for Multiple Scattering in Homogeneous Microflake Media

arXiv cs.GR details a new diffuse-like BRDF that evaluates and importance-samples in closed form while accounting for all scattering orders under Smith shadowing. For rendering teams, the practical draw is …

Research arXiv cs.GR · 1 week, 5 days ago
The Minimal Retroreflective Microfacet Model

A small but practical graphics change: the Minimal Retroreflective Microfacet model can turn an existing microfacet BSDF into a physically plausible retroreflective one by swapping in the reflected view direction. …

Research Journal of Computer Graphics Techniques · 4 months, 1 week ago
Monocular Depth Perception Enhancement Based on Joint Shading/Contrast Model and Motion Parallax (JSM)

A new monocular depth-enhancement method aims to improve perceived depth on ordinary 2D displays without requiring stereo hardware. JSM combines shading, contrast, and motion parallax cues, which could be useful …

Research arXiv cs.GR · 4 months, 1 week ago
DealMaTe: Multi-Dimensional Material Transfer via Diffusion Transformer

A diffusion-based material transfer paper is trying to cut out two common pain points for graphics teams: text prompts and extra reference networks. DealMaTe uses depth, normal, and lighting inputs …

Research arXiv cs.GR · 4 months, 1 week ago