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arXiv cs.GR
arXiv cs.GR Research
· 1 day, 15 hours ago • Jonathan Dupuy

An Elementary Expression for Multiple Scattering in Homogeneous Microflake Media

Briefing

arXiv cs.GR details Jonathan Dupuy’s new BRDF construction for homogeneous microflake media, aimed at solving a long-standing gap in microfacet theory: an exact multiple-scattering model that is still elementary to evaluate and sample. The key claim is that it handles all scattering orders under the Smith shadowing assumption without falling back to stochastic approximations.

For game and film rendering work, that matters because multiple scattering is where many “physically based” materials start to get expensive or awkward to approximate. A closed-form model can simplify implementation, reduce variance in importance sampling, and make it easier to ship stable looks for rough diffuse-like surfaces, especially when artists need predictable energy behavior across view angles.

The model behaves like Lambertian reflectance at normal incidence, then concentrates reflected energy toward the mirror direction as the view moves toward grazing. Dupuy compares the result against Lambertian shading and state-of-the-art stochastic microfacet BRDFs, positioning the new formulation as both a theoretical answer and a potentially practical shading tool.

The paper was submitted on 17 Sep 2026 and is currently available through arXiv. The exact production use cases haven’t been demonstrated yet, but the combination of exact multi-bounce handling and elementary sampling is the sort of result that can influence future material libraries, offline renderers, and real-time research prototypes.

“the first to settle the question of whether such a construction was possible”

— Jonathan Dupuy · Paper abstract
Original source
Read on arXiv cs.GR
At a glance
what
A new diffuse-like BRDF is derived for homogeneous microflake media with exact multiple scattering under Smith shadowing.
who
Jonathan Dupuy; arXiv cs.GR.
when
Submitted on 17 Sep 2026.
impact
Could simplify physically based shading and improve sampling stability for rough materials.
Signal Positive

Promising rendering advance with practical upside

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