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Streaming News

The latest Streaming coverage curated for game developers.

MoQSplat: Adaptive Progressive Streaming of 3D Gaussian Splatting via MoQ

arXiv cs.GR details MoQSplat, a streaming approach for 3D Gaussian Splatting that targets gigabyte-scale scene delivery over QUIC. It splits scenes into spatial Tracks and progressive Subgroups, aiming to cut …

Research arXiv cs.GR · 5 days, 14 hours ago
Xbox adds monthly cloud limits to Game Pass as it "continues to invest in its reliability and performance"

GamesIndustry.biz reports Xbox will cap Game Pass cloud playtime starting in November 2026, with Essential at 5 hours, Premium at 10, and Ultimate at 15 per month. After that, players …

News GamesIndustry.biz · 2 weeks, 4 days ago
Xbox to cap Cloud Gaming hours for Game Pass subscribers

Xbox is ending unlimited Cloud Gaming access for Game Pass subscribers and moving to a capped-hours model. That changes the value proposition for teams targeting streaming-first play, especially where session …

News Game Developer · 2 weeks, 4 days ago
First stream in YEARS - come say hi!

Tim Ruswick says he’s returning to streaming after a years-long break, with the first live session aimed at reconnecting and getting back into the habit. For developers who follow creator-led …

Video Tim Ruswick · 3 weeks ago
Save the Children announces its first game and streaming fundraising event called Save Point

Save the Children is launching Save Point, its first game and streaming fundraiser, on December 5-6, 2026. The event is built around livestreams and creator partnerships, with streamer TheKapFantastic already …

News GamesIndustry.biz · 1 month ago
Twitch will sacrifice you to its AI overlord whether you like it or not

Twitch is now telling creators their streams and clips will be used by default to train Amazon’s generative AI systems. Opting out is available, but it does not fully remove …

News Game Developer · 1 month, 1 week ago
Gamesight: Creators are best predictor for a game's success, not viewership

Gamesight says the strongest early signal for a PvP FPS’s long-term health is how many creators are actively covering it by day three, not raw watch hours. Across 25 launches, …

News GamesIndustry.biz · 1 month, 3 weeks ago
Packet-Loss Robust 3D Gaussian Compression via Atomic Packaging and GNN-based Error Concealment

3D Gaussian Splatting streams are getting a robustness pass: a new compression pipeline packages each anchor atomically so packet loss turns into clean missing anchors instead of mangled attributes. The …

Research arXiv cs.GR · 2 months ago
Outer Wilds: Echoes of the Eye | Day 3 | Finale

Freya Holmér wrapped up a three-day playthrough of Outer Wilds: Echoes of the Eye after being too spooked to finish it in 2021. The finale came with strict chat rules …

Video Freya Holmér · 2 months, 2 weeks ago
Outer Wilds: Echoes of the Eye | Day 2

Freya Holmér is back in Outer Wilds: Echoes of the Eye for a second attempt after getting too spooked to finish it in 2021. The stream is being run with …

Video Freya Holmér · 2 months, 2 weeks ago
Outer Wilds: Echoes of the Eye | Day 1

Freya Holmér kicked off a fresh playthrough of Outer Wilds: Echoes of the Eye after bouncing off its horror-heavy moments in 2021. The stream was set up as a spoiler-free …

Video Freya Holmér · 2 months, 2 weeks ago
Renderable Partial Representations for Dynamic Gaussian Splatting under Incomplete Delivery

The interesting bit here is not better compression in the abstract, but renderable partial states: the scene stays usable even when delivery is incomplete. The paper reports that nominal refinement …

Research arXiv cs.GR · 3 months ago
GS-NFS: Bandwidth-adaptive Streaming of Dynamic Gaussian Splats and Point Clouds

GPU-side compression/decompression for dynamic Gaussian splats is the real story here: GS-NFS claims full-frame-rate streaming with 1-2 orders of magnitude better encode/decode speed than prior work. For teams watching 3D …

Research arXiv cs.GR · 3 months, 2 weeks ago
Streaming of rendered content with adaptive frame rate and resolution

The new adaptive streaming technique enhances rendered content delivery by optimizing frame rates and resolutions based on real-time bandwidth and scene dynamics. This innovation is particularly beneficial for graphics programmers …

Research arXiv cs.GR · 4 months, 1 week ago
CAGS: Color-Adaptive Volumetric Video Streaming with Dynamic 3D Gaussian Splatting

CAGS introduces a breakthrough in volumetric video streaming, enhancing real-time interaction in 3D environments. By employing a Color-Adaptive scheme with vector quantization, it significantly reduces bandwidth usage while maintaining high …

Research arXiv cs.GR · 4 months, 1 week ago
Meet Delphi Interactive, the publisher/developer behind the new FIFA game

Delphi Interactive is set to publish a new FIFA game on Netflix in 2026, marking a significant shift in how the franchise reaches players. This partnership highlights the growing trend …

News GamesIndustry.biz · 7 months, 1 week ago
SCAR-GS: Spatial Context Attention for Residuals in Progressive Gaussian Splatting

A new Gaussian splatting codec, SCAR-GS, swaps scalar quantization for residual vector quantization to cut storage without giving up too much visual quality. The method targets progressive streaming of large …

Research arXiv cs.GR · 8 months, 1 week ago
FIFA returns to games with exclusive release on Netflix

FIFA is set to make a comeback in the gaming world with a new title exclusively on Netflix in 2026. This move could significantly impact game developers, particularly in terms …

News GamesIndustry.biz · 9 months ago
Yes, Netflix is acquiring Warner Bros. Games

Netflix's acquisition of Warner Bros. Games signals a significant shift in the gaming landscape. This move could reshape opportunities for developers, particularly in how games are integrated with streaming content. …

News Game Developer · 9 months, 2 weeks ago