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Surface Reconstruction News

The latest Surface Reconstruction coverage curated for game developers.

RBF Your SDF: Radial Basis Function Interpolation of Signed Distance Fields with Implied Tangent Points

A new SDF reconstruction method uses radial basis function interpolation plus implied tangent points to better preserve sharp features. For teams working with implicit geometry, the practical win is cleaner …

Research arXiv cs.GR · 2 weeks, 5 days ago
P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editing

A new self-supervised method called P-CORE aims to make point-based neural editing survive large non-rigid deformations without ground-truth views of the edited shape. It enforces surface consistency before and after …

Research arXiv cs.GR · 1 month ago
TopoSurfel: Closing the Loop between Gaussian Surfels and Meshes for Surface Reconstruction

TopoSurfel tackles a long-standing pain point in 3D Gaussian Splatting: turning unstructured splats into clean surfaces. The method uses a differentiable proxy mesh to guide surfel evolution, aiming to cut …

Research arXiv cs.GR · 1 month, 1 week ago
Gaussian Sculpting: End-to-End Controllable Surface Reconstruction via Field Optimization

A new reconstruction pipeline called Gaussian Sculpting aims to fix a long-standing weakness in 3D Gaussian Splatting: messy geometry. By tying Gaussians to an evolving differentiable surface, it uses them …

Research arXiv cs.GR · 1 month, 3 weeks ago
Learning Manifolds in High-D Point Embedding for Anisotropic Surface Approximation from Unstructured Point Clouds

A new graphics paper proposes HD-PEA, a learning-based pipeline for turning unstructured point clouds into compact anisotropic surface approximations. The method embeds points into a high-dimensional manifold, then estimates tangent …

Research arXiv cs.GR · 2 months ago
Skeletal-Anchored Dual Harmonics for Structured 3D Modeling

A new 3D shape representation uses internal skeletal anchors plus dual-channel spherical harmonics to capture both surface detail and structural organization. For graphics teams, the interesting part is that it …

Research arXiv cs.GR · 3 months, 3 weeks ago
OffsetCrust: Variable-Radius Offset Approximation with Power Diagrams

A new geometry-processing paper tackles variable-radius offsets, which are much harder than the constant-radius case most pipelines handle well. OffsetCrust builds a power diagram from sampled surface points plus displaced …

Research arXiv cs.GR · 3 months, 3 weeks ago
Dual Contouring of Signed Distance Data

A new reconstruction method can turn sampled SDF grids into explicit polygon meshes without needing gradients or a trained model. For teams working on voxel, CAD-like, or procedural pipelines, the …

Research arXiv cs.GR · 6 months ago
FSFSplatter: Build Surface and Novel Views with Sparse-Views within 2min

FSFSplatter introduces a groundbreaking method for rapid surface reconstruction from sparse images, achieving results in under two minutes. This innovation is particularly relevant for graphics programmers and artists, as it …

Research arXiv cs.GR · 6 months, 2 weeks ago
Thin Plate Spline Surface Reconstruction via the Method of Matched Sections

The Method of Matched Sections (MMS) offers a new approach to surface modeling, crucial for graphics programmers and designers. This method ensures continuity in variational parameters, enhancing the quality of …

Research arXiv cs.GR · 7 months, 1 week ago
GSM-GS: Geometry-Constrained Single and Multi-view Gaussian Splatting for Surface Reconstruction

GSM-GS introduces a novel approach to 3D surface reconstruction that enhances rendering quality while addressing the limitations of Gaussian point clouds. This method is particularly relevant for graphics programmers and …

Research arXiv cs.GR · 7 months, 2 weeks ago
SOF: Sorted Opacity Fields for Fast Unbounded Surface Reconstruction

The introduction of Sorted Opacity Fields (SOF) promises a significant leap in surface reconstruction efficiency for graphics programmers. By enhancing mesh quality and reducing processing time by over threefold, this …

Research arXiv cs.GR · 9 months, 2 weeks ago
Neural Octahedral Field: Octahedral prior for simultaneous smoothing and sharp edge regularization

The Neural Octahedral Field introduces a novel approach to surface reconstruction from point clouds, enhancing sharp edge preservation while smoothing noise. This method outperforms traditional techniques, offering developers a competitive …

Research arXiv cs.GR · 10 months ago
MeshSplat: Generalizable Sparse-View Surface Reconstruction via Gaussian Splatting

MeshSplat introduces a novel framework for sparse-view surface reconstruction using Gaussian Splatting. This approach enhances the accuracy of scene geometry recovery, particularly when input views are limited. Developers should take …

Research arXiv cs.GR · 10 months, 1 week ago