Technical Art News
The latest Technical Art coverage curated for game developers.
ACM Graphics details ShapeLib, a 3D shape abstraction library designed with Large Language Models. The work lands in ACM Transactions on Graphics, Volume 46, Issue 2, and points to a …
ACM Graphics details a worst-case non-parametric shape optimization method in ACM Transactions on Graphics. The April 2027 paper focuses on robust shape design under uncertainty, a topic that matters for …
Sebastian Lague shows a DIY pen plotter that turns planetary data into contour maps of the Moon, Mars, and Earth. The build covers the mechanics, motor control, and pen holder …
arXiv cs.GR details AgenticCADedit, a stateful CAD-editing pipeline that lets multimodal requests be applied as small, verifiable actions instead of regenerating a full model each time. For game teams building …
SIGGRAPH says Don Greenberg, 92, headlined the Pioneers featured talk in a hybrid session at SIGGRAPH 2026, putting a long-view spotlight on one of computer graphics' early figures. For developers, …
Marmoset says Toolbag 5.03 adds Text Mode to Vector Layers in Texture Projects, letting artists place editable text directly on vector shapes. For material and texture workflows, that means faster …
ATOP is a new 3D part-articulation method that lets creators drive object motion from text and personalize it with motion examples. For game teams, that points to faster iteration on …
DealMaTe proposes a diffusion-transformer approach for multi-dimensional material transfer, aiming to move more than just color or texture between assets. Published in ACM Transactions on Graphics, the work points toward …
Researchers have published a new offset-mesh generation method that preserves sharp features and boundaries while staying efficient enough for practical geometry workflows. The work targets a long-standing pain point in …
ACM Graphics details DMP, a motion-retargeting method that lets teams steer character movement through motion paraphrasing instead of hand-tuning every clip. For animation-heavy games, that could mean more controllable reuse …
UniMate aims to remove a major bottleneck in character animation: motion generation for arbitrary rigs. The model takes a rigged 3D asset and a text prompt, then produces articulated motion …
Anime colorization still burns time on tiny missed gaps, and a new tool called GapFill targets that pain point directly. Tested with 13 professional colorists, it improved gap-filling performance and …
A new multi-agent system called FigTree turns scientific figure creation into recursive SVG program construction, aiming to make diagrams editable instead of locked raster images. It breaks a figure into …
A new cage-based deformation method, Domain-Varying Green Coordinates, reframes 2D shape editing around the Green’s function domain itself. The approach unifies harmonic and Green coordinates and lets artists tune deformation …
A new copper-oxidation pipeline forecasts how a fixed surface will look 10 accelerated units ahead, then turns that prediction into PBR maps for albedo, normal, roughness, and metallic. The practical …
Procedura turns text prompts into editable 3D assemblies instead of opaque meshes, aiming squarely at hard-surface modeling. The system uses an LLM to write parametric programs with named parts, typed …
Catlike Coding Godot shows how folding time into a GPU hash makes procedural octaves animate in lockstep, but not smoothly. With temporal lacunarity set to 2, the second octave updates …
A new 9-point binary subdivision scheme adds three independent control parameters for shape-controlled curve design. Built from weighted refinement rules inspired by 7-point Lagrange and B-spline schemes, it gives developers …
ExMesh++ turns multi-view photos into editable UV-PBR mesh assets, aiming to skip the usual mesh extraction and texture-baking detour. The staged pipeline adapts topology with vertex split/merge operations, then locks …
A new Blender-focused geometry editor uses multimodal agents to modify existing meshes in place instead of regenerating them from scratch. ViSculpt watches the viewport, reasons about the current asset, and …