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Temporal Coherence News

The latest Temporal Coherence coverage curated for game developers.

Fewer, Better Frames: A Compute-Normalized Proof of Concept for Coherence-First World-Model Rendering with Model-Guided FSR4 Frame Generation

A proof-of-concept rendering pipeline that spends less compute on raw frame count and more on temporal coherence looks promising for graphics teams. Using a 15 FPS anchor cadence and FSR4-based …

Research arXiv cs.GR · 4 months ago
Latent Dynamics for Full Body Avatar Animation

A pose-conditioned 3D Gaussian avatar can now carry a learned latent state that evolves over time, which helps with loose clothing and other motion that pose alone can't explain. The …

Research arXiv cs.GR · 4 months, 1 week ago
Delta Forcing: Trust Region Steering for Interactive Autoregressive Video Generation

A new video-generation method called Delta Forcing aims to fix a familiar problem for interactive AI systems: staying responsive without drifting off-model over time. It uses a trust-region style constraint …

Research arXiv cs.GR · 4 months, 2 weeks ago
Taming Real-World Space-Time Video Super-Resolution with One-Step Diffusion

One-step diffusion is being pushed into real-world video super-resolution, which matters if you care about upscaling cutscenes, replays, or streamed footage without the usual temporal wobble. OSDEnhancer combines a linear …

Research arXiv cs.GR · 8 months ago