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arXiv cs.GR
arXiv cs.GR Research
· 7 months, 3 weeks ago • Shuoyan Wei, Feng Li, Chen Zhou, Runmin Cong, Yao Zhao, Huihui Bai

Taming Real-World Space-Time Video Super-Resolution with One-Step Diffusion

Briefing

The main change here is moving space-time video super-resolution into a one-step diffusion setup, instead of relying on heavier multi-step generation. OSDEnhancer is designed for real-world degradations, not just clean synthetic downsampling, so it targets the kind of blur, noise, compression, and inconsistency that show up in production footage.

For developers, the interesting part is the architecture split: a linear initialization to establish structure, then two LoRAs that specialize in temporal coherence and texture enrichment, plus a bidirectional VAE decoder with deformable recurrent blocks for better latent-to-pixel reconstruction. The paper was submitted on 28 Jan 2026 and revised on 19 May 2026. If the claims hold up, this could be useful anywhere you need higher-res video with stable motion, especially for cinematic pipelines and AI-assisted content workflows.

“the first framework that achieves robust STVSR in one-step diffusion”

— Paper abstract · Describing the core claim
Original source
Read on arXiv cs.GR
At a glance
what
OSDEnhancer is a one-step diffusion framework for real-world space-time video super-resolution.
who
Authors: Shuoyan Wei, Feng Li, Chen Zhou, Runmin Cong, Yao Zhao, and Huihui Bai.
when
Submitted 28 Jan 2026; revised 19 May 2026.
impact
Could improve upscaling of game video, cutscenes, trailers, and captured footage while preserving temporal coherence.
Signal Positive

Promising quality gains for real-world video upscaling

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