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Tools News

The latest Tools coverage curated for game developers.

Stride cli/1.0.4 Released

Stride cli/1.0.4 tightens version management for engine installs, with a new --nightly flag that makes nightly builds opt-in across sdk available, install, update, and upgrade. It also fixes beta package …

Tech Stride (GitHub Releases) · 8 hours, 5 minutes ago
Stride launcher/6.0.5 Released

Stride launcher/6.0.5 is a small maintenance release for the engine’s project launcher, with the biggest practical change being a cleaner project list. Removing a project now clears it from every …

Tech Stride (GitHub Releases) · 20 hours, 40 minutes ago
Defold Newsletter October 2026

Defold 1.14.0 adds Microsoft Xbox support for approved developers, putting the engine across all three major console families. Defold also tightened mobile and editor workflows, with iPhone Duo-safe-area updates, cubemap …

Official Defold · 2 days ago
PriMoRetarget: Humanoid Motion Transfer Through Prioritized Motion Retargeting

arXiv cs.GR details PriMoRetarget, a motion-retargeting framework that uses explicit priority levels instead of fragile weight tuning. For game teams building humanoid animation pipelines, the pitch is better preservation of …

Research arXiv cs.GR · 2 days, 20 hours ago
Defold release 1.14.0

Defold 1.14.0 adds cubemap render targets, a redesigned Material Editor, and Metal as the default backend on macOS. Defold says the release also prepares projects for iPhone Duo and opens …

Official Defold · 3 days ago
ShapeLib: Designing a library of programmatic 3D shape abstractions with Large Language Models

ACM Graphics details ShapeLib, a 3D shape abstraction library designed with Large Language Models. The work lands in ACM Transactions on Graphics, Volume 46, Issue 2, and points to a …

Research ACM Graphics · 5 days, 17 hours ago
Capcom Open Source RE Engine “Data Engine” RE:Dox

GameFromScratch reports that Capcom has open sourced RE:Dox, a C#-powered data engine used inside RE Engine. That matters because RE Engine underpins many of Capcom's modern AAA releases, from Resident …

Blog Gamefromscratch · 6 days, 8 hours ago
Babylon.js 9.30.0 Released

Babylon.js 9.30.0 lands with a small but useful set of fixes for WebGPU, WebGL1, particles, and the flow graph editor, plus one new canvas color-management hook. The biggest developer-facing change …

Tech Babylon.js (GitHub Releases) · 6 days, 16 hours ago
"Just Like This": Manner Deixis at the Graphics Interface

arXiv cs.GR details a conversational 3D authoring technique that lets users show motion “just like this” instead of describing it in words alone. The system blends speech, pointing, and hand …

Research arXiv cs.GR · 6 days, 20 hours ago
Stride launcher/6.0.4 Released

Stride (GitHub Releases) has shipped launcher 6.0.4, a small patch focused on Windows uninstall behavior. The launcher now registers a quiet uninstall command, so tools like winget can remove it …

Tech Stride (GitHub Releases) · 1 week, 1 day ago
Capcom aims to enhance its propriety RE Engine with AI to accelerate efficiency in QA, debugging, and data processing

GamesIndustry.biz says Capcom is pushing its RE Engine toward an AI-assisted workflow, with a multi-phase REX project aimed at faster QA, debugging, and data handling. The company says the goal …

News GamesIndustry.biz · 1 week, 2 days ago
Can AI Make a Game Engine?

The Cherno asks whether AI can build a game engine, framing the experiment around Hazel and a prompt doc that guides the work. For engine programmers, the practical question is …

Video The Cherno · 1 week, 3 days ago
debating a silicon valley AI tech bro

Freya Holmér says she’ll be debating former Reddit moderator and self-described AI tech bro Bryan C. Wade, with drt0videos hosting. For game developers, the interest is less the personalities than …

Video Freya Holmér · 1 week, 4 days ago
Smooth Curves from Curvature-Driven Subdivision

arXiv cs.GR details a curvature-driven subdivision scheme that inserts points from local curvature profiles instead of affine blends. The method reproduces geodesics and circles exactly, and its planar linearisation collapses …

Research arXiv cs.GR · 1 week, 5 days ago
LiteReality-Agent: An Agentic System for Interactable 3D Indoor Scene Reconstruction

arXiv cs.GR details LiteReality-Agent, an agentic pipeline that turns RGB-D scans into simulation-ready indoor digital twins. The system treats reconstruction like coding, with a tool-using agent iteratively editing Python to …

Research arXiv cs.GR · 1 week, 5 days ago
htn_planner – AAA Inspired Game AI Framework

GameFromScratch reports that former Guerrilla Games and Crytek AI developer Jose Escribano has released htn_planner, an HTN-based planning framework inspired by AAA work on Horizon. It pairs hierarchical task network …

Blog Gamefromscratch · 2 weeks ago
Trexel – New PixiEditor for GameDev

GameFromScratch reports that Pixi Labs has unveiled Trexel, a new 2D app built on PixiEditor and aimed squarely at game developers. The pitch centers on seamless texturing for repeating assets, …

Blog Gamefromscratch · 2 weeks, 1 day ago
Dev snapshot: Godot 4.8 dev 7

Godot Engine says 4.8 dev 7 is the last feature snapshot before freeze, shifting the branch to bugfixes and regressions ahead of beta. For teams tracking engine upgrades, this one …

Official Godot Engine · 2 weeks, 1 day ago
Gozen – Free & Open-Source Godot Powered Video Editor

GameFromScratch reports that Gozen, a free and open-source video editor built with Godot, has entered beta on Windows, Mac, and Linux. Developers can build it from source for free, or …

Blog Gamefromscratch · 2 weeks, 2 days ago
Covil Sprite Pipeline — a local Windows workflow for sprite-sheet animation cleanup

Community details Covil Sprite Pipeline, a local Windows tool aimed at cleaning up sprite-sheet animation before it reaches the engine. It normalizes scale, pivots, and timing, previews frames, and exports …

News RafaMoraes · 2 weeks, 3 days ago
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