Tools News
The latest Tools coverage curated for game developers.
Game Developer details how ARM’s Peter Hodges thinks about game development tools, with a side trip into the 1969 short Lemon. The conversation is most relevant to teams building or …
Babylon.js 9.27.0 adds KHR_interactivity export support across core, loaders, and serializers, giving teams a cleaner path to author interactive glTF content. The release is a focused feature update rather than …
ViCo is a new training framework aimed at making AI-generated charts look and read more like human-made figures. It combines self-reflection, multi-step reinforcement learning, and automated visual checks to improve …
Godot 4.8 dev 6 lands sooner than usual after macOS startup crashes and Android Play Store upload failures were fixed. The snapshot also adds screen-space contact shadows for directional lights, …
Researchers have published a new offset-mesh generation method that preserves sharp features and boundaries while staying efficient enough for practical geometry workflows. The work targets a long-standing pain point in …
Roblox used its annual Developer Conference to push harder on AI-assisted creation and broader distribution. New game-creation tools aim to speed up building, while expanded NPC capabilities should make worlds …
A new template-generation model, InterIL, jointly creates a background image and foreground layout from text instead of building them in sequence. For UI, marketing, and tools teams, the practical hook …
ArmorPaint has reached 1.0 after more than five years in development, giving artists and technical artists a Substance-like texturing tool with cross-platform support. It runs on Windows, Mac, Linux, Android, …
Babylon.js 9.26.0 adds an OpenUSD WebAssembly scene loader, making USD assets easier to preview and integrate in-browser. The release also expands rendering and tooling with object ID geometry textures, IBL …
Ogre 14.6.0 lands with clustered forward lighting, HDR display output, and Vulkan support on macOS. The release also adds gizmo widgets for editor-style tools, expands the skeletal animation sample with …
Prowl is a new open-source 3D engine built in C# and aimed at a Unity-like workflow. It runs on Windows, Mac, and Linux, and is being positioned as a preview …
Tim Ruswick distills 20 years of game dev mistakes into seven recurring traps that can quietly kill projects. The biggest lessons: stop overbuilding tools, avoid secret solo work, and know …
Tim Ruswick argues that tool shaming is getting in the way of healthy game dev discourse, especially when developers attack each other over engines, assets, or workflow choices. The broader …
A new rigging workflow turns hand-drawn contour strokes into high-level character pose parameters, aiming to cut the trial-and-error loop in stylized animation. The method uses a differentiable MLP surrogate for …
HyperSketch turns source video into editable vector sketch animation, with style control spanning fidelity, simplicity, and text guidance. The system models stroke control points with 4-variable Bernstein polynomials, aiming for …
A new multi-agent system called FigTree turns scientific figure creation into recursive SVG program construction, aiming to make diagrams editable instead of locked raster images. It breaks a figure into …
New research shows off-the-shelf vision-language models can be pushed toward SVG generation with constrained decoding and iterative refinement. The biggest win is higher compilation success, but the models still struggle …
Unity’s Asset Store is running a Fresh Assets sale with 50% off selected content as August wraps up. For teams shopping for production-ready art, tools, or templates, it’s a straightforward …
Dynamic Tree Colors tackles a familiar UI problem for large hierarchies: how to keep branches easy to tell apart without making the whole tree feel like it’s constantly shifting. The …
Godot 4.8 dev 4 lands a broad set of editor, rendering, export, and workflow upgrades, with Trail3D, shader node groups, and Android SDK automation among the biggest additions. The snapshot …