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Tools News

The latest Tools coverage curated for game developers.

How toolmakers like ARM work with devs, ft. Peter Hodges

Game Developer details how ARM’s Peter Hodges thinks about game development tools, with a side trip into the 1969 short Lemon. The conversation is most relevant to teams building or …

News Game Developer · 4 hours, 4 minutes ago
Babylon.js 9.27.0 Released

Babylon.js 9.27.0 adds KHR_interactivity export support across core, loaders, and serializers, giving teams a cleaner path to author interactive glTF content. The release is a focused feature update rather than …

Tech Babylon.js (GitHub Releases) · 1 day, 10 hours ago
ViCo: Visual-oriented Coding with Self-Reflection for Chart Replication

ViCo is a new training framework aimed at making AI-generated charts look and read more like human-made figures. It combines self-reflection, multi-step reinforcement learning, and automated visual checks to improve …

Research arXiv cs.GR · 2 days, 14 hours ago
Dev snapshot: Godot 4.8 dev 6

Godot 4.8 dev 6 lands sooner than usual after macOS startup crashes and Android Play Store upload failures were fixed. The snapshot also adds screen-space contact shadows for directional lights, …

Official Godot Engine · 2 days, 22 hours ago
Efficient Offset Mesh Generation with Preserved Features and Boundaries

Researchers have published a new offset-mesh generation method that preserves sharp features and boundaries while staying efficient enough for practical geometry workflows. The work targets a long-standing pain point in …

Research ACM Graphics · 4 days, 14 hours ago
Roblox is making it easier to build games with AI — and play them outside Roblox

Roblox used its annual Developer Conference to push harder on AI-assisted creation and broader distribution. New game-creation tools aim to speed up building, while expanded NPC capabilities should make worlds …

News TechCrunch · 6 days, 23 hours ago
Learning Interaction between Image and Layout Priors for Joint Image-Layout Generation in Design Templates

A new template-generation model, InterIL, jointly creates a background image and foreground layout from text instead of building them in sequence. For UI, marketing, and tools teams, the practical hook …

Research arXiv cs.GR · 1 week ago
ArmorPaint 1.0 Released

ArmorPaint has reached 1.0 after more than five years in development, giving artists and technical artists a Substance-like texturing tool with cross-platform support. It runs on Windows, Mac, Linux, Android, …

Blog Gamefromscratch · 1 week, 1 day ago
Babylon.js 9.26.0 Released

Babylon.js 9.26.0 adds an OpenUSD WebAssembly scene loader, making USD assets easier to preview and integrate in-browser. The release also expands rendering and tooling with object ID geometry textures, IBL …

Tech Babylon.js (GitHub Releases) · 1 week, 1 day ago
Ogre 14.6 released

Ogre 14.6.0 lands with clustered forward lighting, HDR display output, and Vulkan support on macOS. The release also adds gizmo widgets for editor-style tools, expands the skeletal animation sample with …

Official OGRE 3D · 1 week, 1 day ago
Prowl C# Game Engine Preview

Prowl is a new open-source 3D engine built in C# and aimed at a Unity-like workflow. It runs on Windows, Mac, and Linux, and is being positioned as a preview …

Blog Gamefromscratch · 1 week, 2 days ago
20 years of game dev mistakes in 12 minutes

Tim Ruswick distills 20 years of game dev mistakes into seven recurring traps that can quietly kill projects. The biggest lessons: stop overbuilding tools, avoid secret solo work, and know …

Video Tim Ruswick · 1 week, 3 days ago
Can we STOP tool shaming other game devs?

Tim Ruswick argues that tool shaming is getting in the way of healthy game dev discourse, especially when developers attack each other over engines, assets, or workflow choices. The broader …

Video Tim Ruswick · 2 weeks ago
Inverse Rig Optimization from Line Drawings

A new rigging workflow turns hand-drawn contour strokes into high-level character pose parameters, aiming to cut the trial-and-error loop in stylized animation. The method uses a differentiable MLP surrogate for …

Research arXiv cs.GR · 2 weeks, 2 days ago
HyperSketch: Controllable Video Sketching in a Style Hyperspace

HyperSketch turns source video into editable vector sketch animation, with style control spanning fidelity, simplicity, and text guidance. The system models stroke control points with 4-variable Bernstein polynomials, aiming for …

Research arXiv cs.GR · 2 weeks, 2 days ago
Figures as Programs: Recursive Generation of Editable Scientific Figures

A new multi-agent system called FigTree turns scientific figure creation into recursive SVG program construction, aiming to make diagrams editable instead of locked raster images. It breaks a figure into …

Research arXiv cs.GR · 2 weeks, 2 days ago
Evaluating Constrained Iterative Refinement for Scalable Vector Graphics Generation with Off-the-Shelf VLMs

New research shows off-the-shelf vision-language models can be pushed toward SVG generation with constrained decoding and iterative refinement. The biggest win is higher compilation success, but the models still struggle …

Research arXiv cs.GR · 2 weeks, 3 days ago
August GameDev Deals Round-Up

Unity’s Asset Store is running a Fresh Assets sale with 50% off selected content as August wraps up. For teams shopping for production-ready art, tools, or templates, it’s a straightforward …

Blog Gamefromscratch · 2 weeks, 4 days ago
Dynamic Tree Colors: Adaptive Discriminable Hierarchies with Minimum Instability

Dynamic Tree Colors tackles a familiar UI problem for large hierarchies: how to keep branches easy to tell apart without making the whole tree feel like it’s constantly shifting. The …

Research arXiv cs.GR · 3 weeks ago
Dev snapshot: Godot 4.8 dev 4

Godot 4.8 dev 4 lands a broad set of editor, rendering, export, and workflow upgrades, with Trail3D, shader node groups, and Android SDK automation among the biggest additions. The snapshot …

Official Godot Engine · 3 weeks, 2 days ago
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