Upscaling News
The latest Upscaling coverage curated for game developers.
GamesIndustry.biz details Arm’s mobile-first AI reconstruction push, led by the Mali G2-Ultra NX GPU and CSS for Mobile 2 platform. Arm says the goal is higher visual fidelity without blowing …
AMD GPUOpen says its updated AMD FSR Unreal Engine plugin now supports Unreal Engine 5.8, bringing ML-powered upscaling and frame generation into the latest UE branch. The update also extends …
NVIDIA is showcasing Gears of War: E-Day with DLSS 4.5 and RTX Mega Geometry, putting the game’s rendering stack in the spotlight. For graphics teams, the interesting part is less …
A new super-resolution approach uses a human-vision model to skip detail work the player likely cannot perceive, cutting compute by 2x or more without hurting perceived quality. The framework adapts …
A new ASR approach, QuADA-GS, tries to make arbitrary-scale upscaling practical by allocating compute only where image detail actually needs it. Instead of treating every pixel uniformly, it routes a …
AMD’s FSR SDK 2.3 adds ML-based FSR Upscaling 4.1.1 for Radeon RX 7000 cards, plus Frame Generation 4.0.1 and Ray Regeneration 1.2 updates for RDNA 4. For teams already targeting …
Leadwerks 5.1 beta swaps in a new deferred renderer and adds a surprisingly broad low-end hardware push, including support back to 2010-era PCs with integrated graphics. For teams targeting wider …
Roblox is pitching an AI upscaler, Roblox Reality, that could turn existing blocky experiences into photorealistic scenes without rebuilding them from scratch. The company says it layers high-fidelity rendering on …
One-step diffusion is being pushed into real-world video super-resolution, which matters if you care about upscaling cutscenes, replays, or streamed footage without the usual temporal wobble. OSDEnhancer combines a linear …