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Uv Mapping News

The latest Uv Mapping coverage curated for game developers.

Leadwerks 5.2 Launches with OpenXR Support and Enhanced VR Capabilities

Leadwerks says version 5.2 adds OpenXR support, broadening VR hardware compatibility across modern headsets, including Steam Frame. The update also improves the VR template with more natural hand motion, higher-precision …

Official Leadwerks · 1 day, 15 hours ago
ExMesh++: From Multi-View Images to Relightable UV-PBR Mesh Assets via Topology-Adaptive Reconstruction and Decomposition

ExMesh++ turns multi-view photos into editable UV-PBR mesh assets, aiming to skip the usual mesh extraction and texture-baking detour. The staged pipeline adapts topology with vertex split/merge operations, then locks …

Research arXiv cs.GR · 3 weeks, 2 days ago
ExMesh: Explicit Mesh Reconstruction with Topology Adaptation

ExMesh tackles a long-standing pain point in multi-view mesh reconstruction: getting clean explicit geometry without leaning on heavy post-processing. The framework combines differentiable optimization with discrete topology updates, aiming to …

Research arXiv cs.GR · 3 months, 1 week ago
OT-UVGS: Revisiting UV Mapping for Gaussian Splatting as a Capacity Allocation Problem

The introduction of OT-UVGS offers a significant advancement in UV mapping for Gaussian Splatting, enhancing efficiency for graphics programmers. By reinterpreting UV mapping as a capacity-allocation problem, this method improves …

Research arXiv cs.GR · 4 months, 3 weeks ago
Unsupervised Representation Learning for 3D Mesh Parameterization with Semantic and Visibility Objectives

A new unsupervised framework for 3D mesh parameterization could significantly streamline asset creation for artists and designers. By integrating semantic and visibility objectives, this approach reduces the reliance on manual …

Research arXiv cs.GR · 8 months, 1 week ago