Virtual Production News
The latest Virtual Production coverage curated for game developers.
Researchers have introduced Hi-SPAD, a video-rate hyperspectral imaging and inference system built around single-photon cameras. The work targets fast spectral capture that could improve material classification, lighting analysis, and other …
Disney Research Studios has unveiled Two2Four, a human-to-quadruped puppeteering system that turns ordinary human motion into plausible animal animation. The pipeline uses a two-stage diffusion model trained on quadruped motion …
Two2Four is a new human-to-quadruped puppeteering system that turns ordinary human motion into plausible animal animation. Built on a two-stage diffusion model trained only on quadruped motion, it aims to …
Previsualization is shifting from a cinematic planning tool into a real-time production system that helps teams lock creative intent earlier. Adam Holmes frames it as a way to balance director …
Gaussian splatting is moving beyond static capture and into virtual production workflows. DOSENMUTTER used Unreal Engine to turn a childhood bedroom into a giant-scale film set, including a human-sized can, …
Epic’s June learning drop is mostly practical content: a UE template for live broadcast workflows, phone-based cinematic dialogue capture, and mesh terrain tips. For teams using Unreal, it’s the kind …
A new paper combines 2D instruction-guided diffusion with 3D Gaussian splatting to edit dynamic head videos into coherent avatars. The practical angle for animation and tech-art teams is better control …
A new video relighting system can keep full-body human performances temporally stable while changing lighting, which is the hard part most relighting demos still struggle with. BodyReLux is trained on …
A new framework for virtual production using Gaussian Splatting enhances 3D scene reconstruction and relighting. This method allows for more flexible editing by decoupling lighting from background imagery, which is …
DiffHDR uses video diffusion models to turn ordinary 8-bit LDR footage into HDR-ready video with more usable highlight and shadow detail. The system can also steer the re-exposure with text …
A training-free video redirection pipeline is trying to solve a nasty problem for camera-driven content: how to move far from the original monocular view without the scene falling apart. FreeOrbit4D …