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Virtual Production News

The latest Virtual Production coverage curated for game developers.

Hi-SPAD: Video-Rate Hyperspectral Imaging and Inference with Single-Photon Cameras

Researchers have introduced Hi-SPAD, a video-rate hyperspectral imaging and inference system built around single-photon cameras. The work targets fast spectral capture that could improve material classification, lighting analysis, and other …

Research ACM Graphics · 1 week, 5 days ago
Two2Four: Generative Quadruped Puppeteering from Human Motion

Disney Research Studios has unveiled Two2Four, a human-to-quadruped puppeteering system that turns ordinary human motion into plausible animal animation. The pipeline uses a two-stage diffusion model trained on quadruped motion …

Research Disney Research Studios · 1 month, 3 weeks ago
Two2Four: Generative Quadruped Puppeteering from Human Motion

Two2Four is a new human-to-quadruped puppeteering system that turns ordinary human motion into plausible animal animation. Built on a two-stage diffusion model trained only on quadruped motion, it aims to …

Research arXiv cs.GR · 1 month, 3 weeks ago
Creative Freedom vs. Production Reality: Adam Holmes on the Future of Previsualization

Previsualization is shifting from a cinematic planning tool into a real-time production system that helps teams lock creative intent earlier. Adam Holmes frames it as a way to balance director …

Blog SIGGRAPH · 2 months, 2 weeks ago
Gaussian Splatting in Virtual Production — How We Put a Human-Sized Can Into a Childhood Bedroom

Gaussian splatting is moving beyond static capture and into virtual production workflows. DOSENMUTTER used Unreal Engine to turn a childhood bedroom into a giant-scale film set, including a human-sized can, …

Blog SIGGRAPH · 2 months, 2 weeks ago
June’s Epic learning content: MetaHumans, Mesh Terrain, and more

Epic’s June learning drop is mostly practical content: a UE template for live broadcast workflows, phone-based cinematic dialogue capture, and mesh terrain tips. For teams using Unreal, it’s the kind …

Official Unreal Engine · 3 months ago
Edit3DGS: Unified Framework for Dynamic Head Editing via 2D Instruction-Guided Diffusion and 3D Gaussian Splatting

A new paper combines 2D instruction-guided diffusion with 3D Gaussian splatting to edit dynamic head videos into coherent avatars. The practical angle for animation and tech-art teams is better control …

Research arXiv cs.GR · 3 months, 1 week ago
BodyReLux: Temporally Consistent Full-Body Video Relighting

A new video relighting system can keep full-body human performances temporally stable while changing lighting, which is the hard part most relighting demos still struggle with. BodyReLux is trained on …

Research arXiv cs.GR · 4 months ago
Relightable Gaussian Splatting for Virtual Production Using Image-Based Illumination

A new framework for virtual production using Gaussian Splatting enhances 3D scene reconstruction and relighting. This method allows for more flexible editing by decoupling lighting from background imagery, which is …

Research arXiv cs.GR · 4 months, 2 weeks ago
DiffHDR: Re-Exposing LDR Videos with Video Diffusion Models

DiffHDR uses video diffusion models to turn ordinary 8-bit LDR footage into HDR-ready video with more usable highlight and shadow detail. The system can also steer the re-exposure with text …

Research arXiv cs.GR · 5 months, 2 weeks ago
FreeOrbit4D: Training-Free Arbitrary Camera Redirection for Monocular Videos via Foreground-Complete 4D Reconstruction

A training-free video redirection pipeline is trying to solve a nasty problem for camera-driven content: how to move far from the original monocular view without the scene falling apart. FreeOrbit4D …

Research arXiv cs.GR · 7 months, 4 weeks ago