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arXiv cs.GR
arXiv cs.GR Research
· 1 month, 2 weeks ago • Fatemeh Zargarbashi, Zehong Qiu, Dhruv Agrawal, Stelian Coros, Robert W. Sumner, Martin Guay, Jakob Buhmann

Two2Four: Generative Quadruped Puppeteering from Human Motion

Briefing

Two2Four tackles a long-standing animation problem: getting believable animal motion without relying on expert mocap performers or heavily hand-tuned retargeting setups. The system converts human motion into quadruped behavior using a two-stage generative diffusion pipeline, with training done entirely on quadruped motion data rather than paired human/animal examples.

The practical hook for game teams is controllability. Beyond broad action transfer, the framework supports structured conditioning and inpainting so it can generate walking, running, jumping, sitting, and lying motions while still allowing direct control over details like head movement and individual limbs. That makes it more than a novelty retargeter; it’s aimed at animation workflows where directors and animators need quick iteration without losing intent.

For developers working on creatures, virtual production, or cinematic tools, the interesting part is the shift away from bespoke control rigs toward data-driven motion synthesis. The reported results show better realism and controllability than existing retargeting approaches, which suggests a path toward faster prototyping for animal characters and fewer manual fixes in the animation pass.

The exact production integration details haven’t been disclosed, but the technique points toward a future where human performance can serve as a higher-level input for non-human characters. If it holds up outside the paper setting, it could be useful anywhere teams need believable quadruped motion without building a custom system from scratch.

“plausible and controllable quadruped motions from ordinary human motion data”

— Two2Four authors · Core goal of the system
Original source
Read on arXiv cs.GR
At a glance
what
Two2Four is a human-to-quadruped puppeteering framework that generates animal motion from human motion input.
who
Created by Fatemeh Zargarbashi, Zehong Qiu, Dhruv Agrawal, Stelian Coros, Robert W. Sumner, Martin Guay, and Jakob Buhmann.
when
Submitted to arXiv on 28 Jul 2026 as arXiv:2607.26108.
impact
Could reduce reliance on expert mocap performers and complex retargeting rigs for animal animation.
Signal Positive

Promising tool for faster, more controllable creature animation

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Story Timeline (2 sources)

July 30, 2026