Skip to main content
GameDev.net gamedev.net

Web Games News

The latest Web Games coverage curated for game developers.

Making YouTube Playables with Defold - Green Train and Playgama interview

Defold says Green Train Studio and Playgama have brought Arrow Cube 3D to YouTube Playables, with a tiny ~3 MB initial build and batched level data to keep launch times …

Official Defold · 2 weeks, 1 day ago
Playgama releases Web Games Industry Map to show off the ecosystem

Playgama’s new Web Games Industry Market Map tries to put some structure around a market that’s been hard to size consistently. It tracks 120+ companies and services across 13 categories, …

News playgama · 3 months, 1 week ago
Best practices when building for the web

Defold is pushing a blunt message for web releases: if players can’t have fun within 10 seconds, they’re likely gone. The guidance centers on fast loads, small builds, clear controls, …

Official Defold · 3 months, 2 weeks ago
Gaming platform Wavedash partners with Defold

Wavedash has joined the Defold Foundation as a corporate partner, and Defold developers can now use a Wavedash SDK integration. The partnership also funds ongoing work on Defold’s web runtime, …

Official Defold · 3 months, 3 weeks ago
From Unity to Defold - how Orenji Spark rebuilt Jane's Fashion Studio for Poki

Orenji Spark's transition from Unity to Defold for Jane's Fashion Studio highlights significant performance improvements, reducing build size by 65%. This shift is particularly relevant for developers focusing on web …

Official Defold · 5 months, 2 weeks ago
From Unity to Defold - how Orenji Spark rebuilt Jane's Fashion Studio for Poki

Orenji Spark says rebuilding Jane’s Fashion Studio from Unity to Defold cut the web build by about 65%, which materially improved load times and engagement during Poki soft-launch. For teams …

Official Defold · 5 months, 2 weeks ago
Why did Fingersoft use Defold to bring Hill Climb Racing to Poki?

Fingersoft's choice of Defold for Hill Climb Racing Lite on Poki highlights a shift towards web-first game design. The team adapted gameplay to cater to shorter sessions and immediate gratification, …

Official Defold · 6 months, 1 week ago