From Unity to Defold - how Orenji Spark rebuilt Jane's Fashion Studio for Poki
Orenji Spark rebuilt Jane’s Fashion Studio in Defold after soft-launch data on Poki showed loading time and performance were hurting the experience. The team saw player feedback about long loads, then used Poki’s dashboard metrics to confirm the problem and measure the fix. The result was a roughly 65% smaller build, faster startup, and better responsiveness across devices.
The article is useful because it gets into the migration tradeoffs: Unity’s component/prefab/ScriptableObject workflow didn’t map 1:1, so Iwan reworked data flow around Defold’s atlases, naming conventions, and GUI Layouts. He also credits Defold’s community extensions and older forum posts for making the port smoother. The broader lesson is that for web-first 2D games, simplifying systems and designing for constraints early can be more valuable than preserving an existing architecture.
“The build size was reduced by around 65%”
- what
- Orenji Spark rebuilt Jane’s Fashion Studio from Unity to Defold during Poki soft-launch.
- who
- Iwan handles development for Orenji Spark; his wife handles art and creative direction; Poki supported the process.
- when
- The interview was published on Apr 02, 2026, and the rebuild happened during the Poki soft-launch phase.
- impact
- The Defold version reduced build size by around 65%, improved load time, and helped engagement and C2P improve.
Port improved performance and metrics, with clear upside.
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