Skip to main content
GameDev.net gamedev.net
Official Announcement

This is an official announcement from Defold. Information comes directly from the source.

PRO Tired of ads? Read GameDev.net ad-free and help keep the community independent with GameDev Pro — $3/month.

Defold
Defold Official
· 5 months, 2 weeks ago

From Unity to Defold - how Orenji Spark rebuilt Jane's Fashion Studio for Poki

Briefing

Orenji Spark rebuilt Jane’s Fashion Studio in Defold after soft-launch data on Poki showed loading time and performance were hurting the experience. The team saw player feedback about long loads, then used Poki’s dashboard metrics to confirm the problem and measure the fix. The result was a roughly 65% smaller build, faster startup, and better responsiveness across devices.

The article is useful because it gets into the migration tradeoffs: Unity’s component/prefab/ScriptableObject workflow didn’t map 1:1, so Iwan reworked data flow around Defold’s atlases, naming conventions, and GUI Layouts. He also credits Defold’s community extensions and older forum posts for making the port smoother. The broader lesson is that for web-first 2D games, simplifying systems and designing for constraints early can be more valuable than preserving an existing architecture.

“The build size was reduced by around 65%”

— Iwan · Describing the impact of the Defold rebuild on loading time
Original source
Read on Defold
At a glance
what
Orenji Spark rebuilt Jane’s Fashion Studio from Unity to Defold during Poki soft-launch.
who
Iwan handles development for Orenji Spark; his wife handles art and creative direction; Poki supported the process.
when
The interview was published on Apr 02, 2026, and the rebuild happened during the Poki soft-launch phase.
impact
The Defold version reduced build size by around 65%, improved load time, and helped engagement and C2P improve.
Signal Positive

Port improved performance and metrics, with clear upside.

Discuss

Follow Unity updates

See relevant stories in your personalized news feed.

Sign in to follow

Continue on GameDev.net

Useful next steps related to this story.

Game development news without the noise

One useful weekly briefing. No daily flood.

Sending your confirmation email…

Discussion

Loading comments...

Recommended resources

Game Engines

See full guide
Unreal Engine 5 Best Practices cover
Editor pick

Unreal Engine 5 Best Practices

Amazon · Book

Written by multi-award-winning Unreal generalist Tyson J. Butler-Boschma, Founder and Creative Director of Toybox Games Studios, this book addresses common challenges you face when advancing your expertise in lighting, environment design, and cinematic storytelling.

GameDev.net may earn a commission if you purchase through these links. This helps fund the site at no extra cost to you.

GameDev.net may earn a commission if you purchase through these links. This helps fund the site at no extra cost to you.

Story Timeline (3 sources)