Webgpu News
The latest Webgpu coverage curated for game developers.
Babylon.js 9.27.1 adds a normalized occlusion query visibility API and broadens frame graph geometry rendering to cover Gaussian splats, sprites, and particles. The patch also fixes several WebGPU/WGSL and Gaussian …
PixiJS v8.21.0 lands as a feature-heavy update with a few migration points for engine users. The biggest behavior change is mirrored matrix decomposition now returning real rotation plus negative scale, …
Babylon.js 9.26.2 lands with a useful grab bag for rendering and tooling teams: a new mesh blending post process, KHR_interactivity Phase 1 support, and fixes for a WebGL DoF seam …
Babylon.js 9.26.0 adds an OpenUSD WebAssembly scene loader, making USD assets easier to preview and integrate in-browser. The release also expands rendering and tooling with object ID geometry textures, IBL …
Babylon.js 9.25.0 adds a batch of WebXR upgrades, including dynamic viewport scaling, tracked sources, depth-sensing lifecycle controls, composition layer limits, and richer controller haptics. The release also brings white balance …
Babylon.js 9.23.0 lands with new WebXR capabilities, including persistent anchor lifecycle support, room capture, and semantic labels for planes and meshes. The release also improves Gaussian splatting with budget-driven, multi-camera-aware …
Entity has raised $5.8 million to build a browser-based gaming platform aimed at delivering console-quality play with no downloads or installs. The Dublin startup is targeting an early 2027 launch, …
PixiJS v8.20.0 lands as a feature-heavy update for WebGPU and rendering pipeline users, with several behavior changes that can affect existing projects. The biggest shifts are WGSL shader overrides, new …
A WebGPU rendering study tackles Vangers' unusual terrain head-on: editable, multi-layer height fields with caves and destruction, not the usual single-valued DEM. Six approaches were tested in one engine, and …
Babylon.js 9.21.1 lands with a practical WebGPU fix and a new FSR 1 render pipeline for WebGL2 and Native. The bug fix prevents scenes from going black when maxSimultaneousLights pushes …
Babylon.js 9.21.0 lands with a mix of rendering fixes and feature work, including WebGPU stability improvements, XR upgrades, and better GPU particle editing. It also patches several loader and NativeEngine …
Babylon.js 9.20.1 is a patch release focused on stability, WebGPU fixes, and a few useful feature additions. Highlights include GPU particle gradient rebaking, WebGPU pipeline-cache and texture-leak fixes, and new …
Babylon.js 9.20.0 lands with a set of rendering and WebGPU fixes aimed at making XR and texture workflows more reliable. The biggest change is reuse of graphics bindings plus raw …
Babylon.js 9.19.1 is a patch release focused on stability and correctness across rendering, physics, and input. It fixes a Firefox WebGPU validation issue in clustered lighting, a PhysicsCharacterController inertia bug, …
Unity says Unity 7 is coming with CoreCLR, faster play mode, and a rebuilt reload model aimed at cutting iteration time. The company also teased Surface Cache GI, DXC support, …
A 20-year blog milestone is a good reminder of how fast web game tech has moved: from Flash-era browser games in 2006 to WebGPU and 3D-capable browsers in 2026. For …
A browser-native WebGPU renderer hits under 920 ms time-to-first-pixel and stays above 82 FPS on low-cost integrated GPUs. The interesting part for game devs is the client-side raymarching pipeline: deterministic …
Flax Engine 1.12 adds a few features that matter most to engine users: DDGI for dynamic global illumination, jiggle physics, and web support through WebGPU. It looks like a meaningful …
WebSplatter introduces a significant advancement in GPU rendering for web browsers, achieving speedups of 1.2x to 4.5x over existing solutions. This is particularly relevant for graphics programmers looking to enhance …