Webgpu News
The latest Webgpu coverage curated for game developers.
PixiJS v8.22.0 lands with accessibility fixes, new WebGPU rendering options, and broader texture support. PixiJS says Tab now correctly activates the accessibility layer again, while developers also get federated contextmenu …
Babylon.js 9.29.0 lands with a mix of performance work, WebGPU fixes, and editor/runtime polish. The release trims CPU particle allocations, fixes 3D texture mipmap generation, and adds frame-graph and loader …
Babylon.js 9.27.1 adds a normalized occlusion query visibility API and broadens frame graph geometry rendering to cover Gaussian splats, sprites, and particles. The patch also fixes several WebGPU/WGSL and Gaussian …
PixiJS v8.21.0 lands as a feature-heavy update with a few migration points for engine users. The biggest behavior change is mirrored matrix decomposition now returning real rotation plus negative scale, …
Babylon.js 9.26.2 lands with a useful grab bag for rendering and tooling teams: a new mesh blending post process, KHR_interactivity Phase 1 support, and fixes for a WebGL DoF seam …
Babylon.js 9.26.0 adds an OpenUSD WebAssembly scene loader, making USD assets easier to preview and integrate in-browser. The release also expands rendering and tooling with object ID geometry textures, IBL …
Babylon.js 9.25.0 adds a batch of WebXR upgrades, including dynamic viewport scaling, tracked sources, depth-sensing lifecycle controls, composition layer limits, and richer controller haptics. The release also brings white balance …
Babylon.js 9.23.0 lands with new WebXR capabilities, including persistent anchor lifecycle support, room capture, and semantic labels for planes and meshes. The release also improves Gaussian splatting with budget-driven, multi-camera-aware …
Entity has raised $5.8 million to build a browser-based gaming platform aimed at delivering console-quality play with no downloads or installs. The Dublin startup is targeting an early 2027 launch, …
PixiJS v8.20.0 lands as a feature-heavy update for WebGPU and rendering pipeline users, with several behavior changes that can affect existing projects. The biggest shifts are WGSL shader overrides, new …
A WebGPU rendering study tackles Vangers' unusual terrain head-on: editable, multi-layer height fields with caves and destruction, not the usual single-valued DEM. Six approaches were tested in one engine, and …
Babylon.js 9.21.1 lands with a practical WebGPU fix and a new FSR 1 render pipeline for WebGL2 and Native. The bug fix prevents scenes from going black when maxSimultaneousLights pushes …
Babylon.js 9.21.0 lands with a mix of rendering fixes and feature work, including WebGPU stability improvements, XR upgrades, and better GPU particle editing. It also patches several loader and NativeEngine …
Babylon.js 9.20.1 is a patch release focused on stability, WebGPU fixes, and a few useful feature additions. Highlights include GPU particle gradient rebaking, WebGPU pipeline-cache and texture-leak fixes, and new …
Babylon.js 9.20.0 lands with a set of rendering and WebGPU fixes aimed at making XR and texture workflows more reliable. The biggest change is reuse of graphics bindings plus raw …
Babylon.js 9.19.1 is a patch release focused on stability and correctness across rendering, physics, and input. It fixes a Firefox WebGPU validation issue in clustered lighting, a PhysicsCharacterController inertia bug, …
Unity says Unity 7 is coming with CoreCLR, faster play mode, and a rebuilt reload model aimed at cutting iteration time. The company also teased Surface Cache GI, DXC support, …
A 20-year blog milestone is a good reminder of how fast web game tech has moved: from Flash-era browser games in 2006 to WebGPU and 3D-capable browsers in 2026. For …
A browser-native WebGPU renderer hits under 920 ms time-to-first-pixel and stays above 82 FPS on low-cost integrated GPUs. The interesting part for game devs is the client-side raymarching pipeline: deterministic …
Flax Engine 1.12 adds a few features that matter most to engine users: DDGI for dynamic global illumination, jiggle physics, and web support through WebGPU. It looks like a meaningful …