YoYo Games Publishes Their Best Practices When Coding In GameMaker Studio 2

Published July 15, 2019 (updated July 15, 2019 04:52 PM)
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The YoYo Games Blog recently published a list of best practices for using GML. The blog post notes that this isn't a perfect, definitive list for writing code, but, "generally more on the organizational and micro-optimization scale and should be incorporated into your coding habits when you feel comfortable with GML and think that they are appropriate."

The full post can be read here.

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