bs::framework is a C++ library that aims to provide a unified foundation for the development of real-time graphical applications, whether games, engines or tools.
Highlights
Built from the ground up in modern C++14 with a clean user-facing API
Lightweight implementations without the crud often found in older, larger solutions
Clean, highly modular architecture that can be easily understood, modified and built upon
Cross-platform, highly optimized, multi-threaded core capable of running very demanding projects
Focus on modern technologies and high-fidelity graphics
Fully documented codebase with an extensive API reference
Current feature-set includes a wide range of high level systems, ranging from math and utility libraries, to a physically based renderer backed by Vulkan, DirectX or OpenGL, all the way to input, GUI, physics, audio, animation and scripting systems, with asset support for most popular resource formats.
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