Hey everyone
I'm working on an RPG and before anything I'm trying to plan out the structure/desig…
I'm writing a game using the Java Artemis-odb ECS library, and have been stuck on this design quest…
Does anyone have any tips, or articles about creating GUIs in an ECS system?
Would an interactive…
Should I put my physics inside components in my ECS architecture, or should I create my own separat…
I am trying to create a game using an ECS but having trouble deciding how to design it. The game co…
This is my first time building a game engine, albeit a 2D one for Android.
I've decided to bu…
I'd like to implement status effects in an ECS architecture but I'm unsure of exactly how to do t…
I am asking this question purely out of interest, and hopefully you guys can point some interesting…
Hi there,
I'm currently implementing an ECS framework and am struggling with the concept of i…
I have used EnTT for a few half finished projects. I like it because, as a more intermediate pro…
Howdy all
I'm currently trying to create a full ECS game by cloning Pong. As the game is more tha…
Hi,
I have written an ECS but I have some questions about the update phase. (in systems)
I have read …
I have been using component based design a lot and I like the idea of implementing a complete ECS f…
Hi everyone,
There's an issue that's been bugging me for a while now and I'd like to resolve it b…
TL;DR: Should I have distinct components such as PlayerController and CameraController that would a…
So my rudimentary ECS based engine has different renderable components, e.g. mesh and text, it also…
Hi,
Since the game engine I'm working on is largely useless compared to the more "professional" e…
Hello,
sorry for writing so many ECS related topics, but as I'm programming, I come over more and…