Allllllllright, so. I'm programming a server/client MUD in C# using a form of the Entity/Component…
Hi, I'm reading up on ECS on t-machine and other places, but now I'm trying to implement my own sim…
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I'm having a bit of trouble working out how to handle transitioning from one player s…
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I've been working on my game for a while now, and I am beginning to dislike m…
First off, this site has been a great resource and it's helped me many times!
I've developed an Ent…
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when I have an ECS system, where the entities are only ids, the components PODs and the sy…
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I'm working on a game in C++ in which I'm implementing my own ECS model. I'm implem…
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I come mostly from an object-oriented world, but I did some reading on data-oriented desig…
Hey Everyone, Iv been trying to create an engine based around the ECS architecture (first attempted…
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I'm having some trouble working out how to handle entities which can be interacted with…
Hello! I'm new here, posting to get some feedback/exposure
So I've been working in my game for a whi…
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So I've completed an entity component system. I had a few questions.
I have recently read T-machine's Entity Component System (ECS) data structure. (link)
Its "be…
I'm working on an ECS model for a C++ game I'm developing. I feel like I've gotten a good grasp …
I have an ecs based system. Every system has an update method, which will be called every frame. Th…