Advertisement

Latest 3Dengine Activity

buzzelliart
April 23, 2024 06:28 PM
Day/Night cycle inside my custom OpenGL engine

Finally implemented proper day/night cycle inside my custom OpenGL render.

Now the engine can vary sun position according to hour and day of the year, and also according to the latitude, with a good approximation.

3,332 views
Advertisement
buzzelliart
December 12, 2023 09:18 AM
OpenGL - Displacement Mapping with Tessellation shaders - demo 02

Additional experiments with displacement mapping using OpenGL tessellation shaders. Textures from: Textures.com

3,366 views
buzzelliart
December 06, 2023 10:15 AM
OpenGL - Displacement Mapping with Tessellation shaders

More experiments with terrain rendering, trying to add finer detail using a displacement map, applied over a procedurally generated terrain.
Textures from: Textures.com and FreePBR.com

3,436 views
buzzelliart
November 06, 2023 02:19 PM
Procedural terrain + adaptive exposure + BLOOM

Improved bloom + experiments with adaptive exposure.

Bloom is heavily inspired by the method described by Jorge Jimenez in his great slides here: http://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare (starts from slide 144)

9,013 views
ReverseLogic
January 03, 2022 06:37 AM
Vivid3D - New open source 3D engine.

https://sourceforge.net/projects/vivid-3d/

Vivid is a modern C++ 3D engine using OpenGL4+.
It is written using Visual C++ 2022, and relies on several open source projects to achieve it's goal of making it easy and run to make modern games with it.

Features
  • GPU Accelerated Skeletal animations for actor…
16,269 views
unigine_engine
December 21, 2021 07:55 AM
UNIGINE Engine 2.15: Visual Node Graphs, New Water, Weather System, Editor Plugins, Mars Demo
UNIGINE Engine just got it's newest 2.15 release, let's see what's inside:
  • Node-based material graphs with the visual editor
  • New water system with individual control over each wave
  • Advanced data compression for Landscape Terrain
  • Sandworm tool upgrade: online GIS sources, distributed generation
  • Extended …
15,027 views

Hi,

Just listing that we have alpha 1 of our open source 3D engine released. We have our own website,  and the code is on GitHub and SourceForge.

We also have project/blogs on Gamedev tied to this account.

Just posting to raise awareness of the engine.

https://sourceforge.net/projects/vividengine2…

5,005 views
Advertisement
Advertisement