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Forum Post

Reply in: Understanding the manager pattern for an enemy state machine.

Elgrino2244 wrote: The Scriptable object references will be held in the manager and accessed via manager.Statedata.property by states and motors This is backwards. In your first post you even correctly …

Aressera ·
beginner finitestatemachine Enemies 2dunity StateMachine
Forum Topic

Understanding the manager pattern for an enemy state machine.

So I have an enemy with 3 states, a manager, and a couple motors. So far the manager only controls state changes and runs the state update() of whichever state …

Elgrino2244 ·
beginner finitestatemachine Enemies 2dunity StateMachine