Reply in: Robotics Game Idea only have document
Thank you, everyone! I've gotten some really valuable insight. And I'm glad my game idea sparked some good discussion. Imagine what the final product will do for the gaming community! …
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Thank you, everyone! I've gotten some really valuable insight. And I'm glad my game idea sparked some good discussion. Imagine what the final product will do for the gaming community! …
Bridge simulators were a genre for awhile, don't know about now. I suppose it's a physics problem for which reasonable composition, failure, and destruction results are possible. In something I …
bvanevery wrote: But what about when vehicles start getting split open into funny shapes, and wheels get knocked and bent out of axis? Yeah, this needs some work. For destruction …
JoeJ wrote: It will still hit the enemy, and the tank itself will stay on the ground. I don't think you're thinking about the destruction phase of a competition. Sure …
bvanevery wrote: Do your expectations change for realistic robot combat? I'd expect usual simulators to fall flat on their faces, as far as providing results that have real world verifiability. …
Ris.Lee wrote: Thank you! My idea is that the player will build robots. They'll build it piece by piece, more or less. The body they'll build love by piece, complex …
Thanks so much for all the advice! I'll definitely check out that Wikipedia page. This is going to be a project I tackle once I've got some experience under my …
Are you familiar with the material at https://en.wikipedia.org/wiki/Robot_combat ? There's quite a lot to real world robot competitions, not the least of which are weight classes and safety.
Might'be had some typos. Not sure how to edit after posting.
Thank you! My idea is that the player will build robots. They'll build it piece by piece, more or less. The body they'll build love by piece, complex parts like …
This is a roadmap for learning the basics of graphics programming on one's own, from free online resources. Introduction About This is a roadmap for learning basic graphics programming on …
Ris.Lee wrote: what might your recommendation be for software/programming that would allow a beginner to make a 3D physics game with realistic graphics? Any game engine (Unity, Unreal, Godot...) supports …
Thank you for your response! I think I'm going to put my idea on the back burner for now. But for when I do decide to try developing it, what …
You can post your idea wherever you like; here is fine. Be advised that you'll likely only get advice on how good or not good your idea is. Not many …
I'm new here and I'm not sure where to post my game idea. I have a videogame concept and storyline, but don't have experience in development or art. Where can …
Elgrino2244 wrote: The Scriptable object references will be held in the manager and accessed via manager.Statedata.property by states and motors This is backwards. In your first post you even correctly …
TooOld2rock-nRoll wrote: Well.... until recently, I never really committed to use ALL of C++. My uses for OO were very much like an orderly C, inheritance were used occasionally for …
I think my solution is to create 3 scriptable object types, one for each state. I will put all unchanging state specific data in these containers while the state scripts …
How do you think your Enemy scripts are going to evolve during development? Make those kinds of change easy and neat, at the expense of others. If states are going …
Well.... until recently, I never really committed to use ALL of C++. My uses for OO were very much like an orderly C, inheritance were used occasionally for things that …
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