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Rendering at scale: Efficient strategies for massive object counts

Unity details how Mega Cat Studios kept Backyard Baseball’s dense scenes running smoothly by leaning on batching, instancing, culling, and profiling. The team says the biggest wins came from reducing...

Unity ·
unity graphics optimization batching gpu instancing
Blog

DevBlog 18 - Instancing vs Batching Graphics Optimization

Using profiling to inform coding decisions; a real life example.   To start off, I added the ability for ships to respawn. Giving some forgiveness if the player dies. That …

mattstone2728 ·
OpenGL glDrawArrays instancing Batching GPU