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Behaviour

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Blog

Games are need satisfiers

Summary: This article discusses what games even are, what “fun” truly is and how to see video games beyond the old outdated traditional notion of games being mere “time wasting …

reactorcoregames ·
needs communication basics fundamentals Behaviour
Blog

Behavior Tree - Follow, Search And Retreat

    I integrated LibGDX's Behavior Tree AI module into our roguelite, vaporwave and procedural game , which is made use the jMonkey Engine 3.1 . I then created the …

thecheeselover ·
AI Behaviour