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Parallax Occlusion Mapping + HDR + bloom + parallax corrected cubemap reflections
buzzelliart
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parallaxmapping
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bloom
4 items across game development
4 results
Improved bloom + experiments with adaptive exposure. Bloom is heavily inspired by the method described by Jorge Jimenez in his great slides here:...
I've refactored the rendering system in my engine. The old way of rendering was complete in SDR. In this update I created a separate off screen framebuffer that everything …
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