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Forum Post

Reply in: Fighting game collision

TooOld2rock-nRoll wrote: On those situations, when too much is happening at the same time and anything could be responsible for my problems, I start taking shit out of the equation! …

TeaP0s3 ·
collision 2D Godot bug
Forum Post

Reply in: Fighting game collision

JoeJ wrote: Eventually you have some feedback loop here, where the player affects the camera but the camera also affects the player. This could cause issues like jitter. The camera …

TeaP0s3 ·
collision 2D Godot bug
Forum Post

Reply in: Fighting game collision

TeaP0s3 wrote: However, it won't call the AreaEntered2D signal again because they technically haven't stopped overlapping after a few tries. Counter argument: If two boxes are in contact, e.g. after …

JoeJ ·
collision 2D Godot bug
Forum Post

Reply in: Fighting game collision

JoeJ wrote: Sounds you call the collision resolve after the drawing. Reversing order should fix it. When I say they overlap for a frame, I mean that at higher player …

TeaP0s3 ·
collision 2D Godot bug
Forum Post

Reply in: Fighting game collision

TeaP0s3 wrote: The players will visibly overlap for a frame before the function is called. Sounds you call the collision resolve after the drawing. Reversing order should fix it. TeaP0s3 …

JoeJ ·
collision 2D Godot bug
Forum Post

Reply in: Fighting game collision

I'm on the same path, just now started thinking about physics. All your issues are expected, go play Marvel vs. Capcom if you didn't for a wile, all those things …

TooOld2rock-nRoll ·
collision 2D Godot bug
Forum Topic

Fighting game collision

I've been stuck trying to figure out how to program character collision in a 2D fighting game. Specifically for player movement, not for attacks. I'm using Godot, and my current …

TeaP0s3 ·
collision 2D Godot bug
Forum Topic

Bug with team and projects

I’m trying to create a project or edit the team settings, but I get pushed to https://gamedev.net/manage/.

cin ·
bug GameDev.net site