Working on a small indie horror game. Looking for someone to help create most assets, animations and textures. Will need to be confident in blender, modelling, art and animations due …
House Misi — Development Update 🏚️ I've been working on House Misi, a psychological horror game about exploring an abandoned house and uncovering what happened there. Recently, I've been working …
Void Runner — Development Update Hey everyone! 👋 I’ve been continuing work on Void Runner, and I wanted to share a small update on the project. The goal is to …
Hey everyone! I’m a freelance 2D artist open for custom 1 on 1 commissions, asset packages, and long-term indie game partnerships. I specialize in creating visual assets that give games …
🏚️ HOUSE MISI The house has been abandoned for years. So why is someone still inside? You arrive at an old, abandoned house to investigate a case that was never …
Hello everyone! I'm working on an original 2D fast-paced platformer project called: SONIC: CELESTIAL CHAOS The project is inspired by the classic style of fast 2D platformers, with an emphasis …
jockerdz·
Godot/GDevelop or another suitable 2D engineindiegamedev2DGodot
Hi everyone, I made a Godot 4 Node2D component for attack-range previews and placement indicators, drawn at runtime rather than from textures. It includes circle, cone, line, rectangle, donut, arc, …
KOSMO ULTIMATE — Building My Own 2D Shooter in Godot Hey everyone! I’m currently developing KOSMO ULTIMATE, a 2D action shooter made with Godot. The idea is simple: survive waves …
What it do everyone!This week I really thought I was going to push Effects and Stats farther, but my mind decided it wanted to work on Cameras instead.Naturally, I've setup …
Thanks for your interest — your experience sounds very relevant to what I’m researching.Could you please fill out the short screener linked in the post? It helps me confirm recent …
I'm interested in participating. I’ve worked with game development and have experience testing builds and troubleshooting issues during the export/release process
Hi, thanks for asking. This is an unpaid research session, so there isn’t any compensation for participating. It’s completely voluntary, and I appreciate you checking before filling out the screener.
Hi! Thanks for sharing the study. Before I fill out the screener, could you let me know whether there is any compensation for participating in the 25-minute session?
Hi everyone — I’m researching how Godot developers handle the final Windows release step: exporting a build, launching it, and diagnosing anything that goes wrong. I’m looking for developers who …
What it do everyone! My name is Red,I have posted about my project when I started last year so this isn't anything brand new. This time its different though, last …
I built a small set of registered top-down water-interaction animations and used the free Shallow Step sprite to make a reusable one-shot AnimatedSprite2D scene in Godot 4. The sheet contains …
TooOld2rock-nRoll wrote: On those situations, when too much is happening at the same time and anything could be responsible for my problems, I start taking shit out of the equation! …
Hi everyone, I have just uploaded a new version of the Fizzles demo and I am looking for more testers and feedback. Fizzles is a cute 2D puzzle rescue game …
JoeJ wrote: Eventually you have some feedback loop here, where the player affects the camera but the camera also affects the player. This could cause issues like jitter. The camera …
TeaP0s3·
collision2DGodotbug
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