Latest d3d12 Activity
Error was disappeared when I set up a counter buffer and set it on soBufferView.BufferFilledSizeLocation. Any thoughts?
i found the reason
yes im using the same 12 device to 12device 5 for RT
anyone pls
What do you want to compromise on? Quality of transparency or cost of sorting?
In the first case, a “cutout” shader of the type Aressera describes sorts fragments perfectly by depth, without any reorganization of your rendering, but can only render the closest fragment fully opaque.
In the seco…
Earlier this year, Collabora announced a new project with Microsoft: the implementation of OpenCL & OpenGL to DirectX translation layers. Here's the latest on this work, including the steps taken to improve the performance of the OpenGL-On-D3D12 driver.
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