Sprite Utility
Hey everyone, I’ve been working on a utility for Unreal Engine, What is it? It is a framework for working with sprites or methodology, The utility is a set of …
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Hey everyone, I’ve been working on a utility for Unreal Engine, What is it? It is a framework for working with sprites or methodology, The utility is a set of …
The second developer diary in our four part series is about how we created the environments of We Were Here Together and brought them to life. The game is about …
Hey everyone! Fox here, updating you on Whiteleaf. This will be the last for this map, since we've completed the different times of day/night that were necessary. This one was …
Greetings, Now our alien can build Holographic Bases with a variety of unique features. The building process consists of 2 stages: energy floor design and creating of items. The alien …
Let´s make a level were enemies spawn whose strength or level depends on daytime. Welcome to the level design of "Devils Path". The basic idea is simple: at night shall …
I´ve found this picture on pinterst which is really beautiful i think. The picture makes me wanting to climp this rock. Finally I decided to create a level design based …
Cold shines the moon on the malevolent swamp. The player is forced to use the wooden jetty which opens up some interesting options for the level designer. He can exactly …
This landscape is inspired by Tolkiens' Barrow-downs from Lord of the Rings - First Book. It is day - still a friendly place, but you don´t want to be here …
The player is standing before the ruins of a gateway to a mountain. What will expect him? In front of the gateway everything is fine and well-known, but behind it …
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