Reply in: Looking for an artist to join our indie game project
LUMEN sounds like a fun project, and the creative freedom makes it even more interesting. I’d love to see how the visual style develops as the game takes shape.
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LUMEN sounds like a fun project, and the creative freedom makes it even more interesting. I’d love to see how the visual style develops as the game takes shape.
Hi,Not sure if you've already got this covered, but I saw your request and thought I'd reach out and I'd love to learn more about what you're trying to achievemy …
Hello there, I would love to join your 2D side scrolling project LUMEN as a concept artist to help define its visual style. I have strong 2D artwork and illustration …
Hey! LUMEN sounds like a really interesting project, especially with it being early in development and having room for creative input. I’m a game writer interested in helping with the …
KyoKageBamboo wrote: Water monsters specialize in crowd control, such as slowing, trapping, or disrupting groups. One thing that watching the live acted The Last Airbender series has taught me, is …
Hi,I’d like to apply for this request,and would love to be considered if the position is still available. My Discord username is fareedah_890.Thank you for your time!
Hello and good day! Really interested to join and contribute to the team. I specialize in 2D illustrations, especially in character design and concept art in a stylized art style. …
Game concept: Justice on Living Hell — looking for feedback on the core systems Hi everyone. I'm not a professional game developer, but I've been developing a game concept in …
Hey! LUMEN sounds really interesting! I’m a 2D artist specializing in character design, concept art and game illustration, and I’d love to contribute to the visual style of the game. …
A fun core loop doesn’t necessarily need 15 hours of content; what matters is adding enough variety, progression, and meaningful goals to keep that loop fresh.
Hi everyone, I am selling the full Intellectual Property (IP) and ownership transfer for a development-ready Game Design Document (GDD) titled "Bullet Train: Future Run". Game Concept: - Genre: Cyberpunk …
Hey everyone, I’m putting together a small team for a game called LUMEN and we’re looking for an artist who wants to join us and help create the concept art …
Thank you, everyone! I've gotten some really valuable insight. And I'm glad my game idea sparked some good discussion. Imagine what the final product will do for the gaming community! …
Bridge simulators were a genre for awhile, don't know about now. I suppose it's a physics problem for which reasonable composition, failure, and destruction results are possible. In something I …
bvanevery wrote: But what about when vehicles start getting split open into funny shapes, and wheels get knocked and bent out of axis? Yeah, this needs some work. For destruction …
JoeJ wrote: It will still hit the enemy, and the tank itself will stay on the ground. I don't think you're thinking about the destruction phase of a competition. Sure …
bvanevery wrote: Do your expectations change for realistic robot combat? I'd expect usual simulators to fall flat on their faces, as far as providing results that have real world verifiability. …
Ris.Lee wrote: Thank you! My idea is that the player will build robots. They'll build it piece by piece, more or less. The body they'll build love by piece, complex …
Thanks so much for all the advice! I'll definitely check out that Wikipedia page. This is going to be a project I tackle once I've got some experience under my …
Are you familiar with the material at https://en.wikipedia.org/wiki/Robot_combat ? There's quite a lot to real world robot competitions, not the least of which are weight classes and safety.
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