Reply in: Looking for an artist to join our indie game project
Hi,Not sure if you've already got this covered, but I saw your request and thought I'd reach out and I'd love to learn more about what you're trying to achievemy …
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Hi,Not sure if you've already got this covered, but I saw your request and thought I'd reach out and I'd love to learn more about what you're trying to achievemy …
Hello there, I would love to join your 2D side scrolling project LUMEN as a concept artist to help define its visual style. I have strong 2D artwork and illustration …
Hey! LUMEN sounds like a really interesting project, especially with it being early in development and having room for creative input. I’m a game writer interested in helping with the …
KyoKageBamboo wrote: Water monsters specialize in crowd control, such as slowing, trapping, or disrupting groups. One thing that watching the live acted The Last Airbender series has taught me, is …
Hi,I’d like to apply for this request,and would love to be considered if the position is still available. My Discord username is fareedah_890.Thank you for your time!
Hello and good day! Really interested to join and contribute to the team. I specialize in 2D illustrations, especially in character design and concept art in a stylized art style. …
Game concept: Justice on Living Hell — looking for feedback on the core systems Hi everyone. I'm not a professional game developer, but I've been developing a game concept in …
Hey! LUMEN sounds really interesting! I’m a 2D artist specializing in character design, concept art and game illustration, and I’d love to contribute to the visual style of the game. …
A fun core loop doesn’t necessarily need 15 hours of content; what matters is adding enough variety, progression, and meaningful goals to keep that loop fresh.
Hi everyone, I am selling the full Intellectual Property (IP) and ownership transfer for a development-ready Game Design Document (GDD) titled "Bullet Train: Future Run". Game Concept: - Genre: Cyberpunk …
Hey everyone, I’m putting together a small team for a game called LUMEN and we’re looking for an artist who wants to join us and help create the concept art …
Thank you, everyone! I've gotten some really valuable insight. And I'm glad my game idea sparked some good discussion. Imagine what the final product will do for the gaming community! …
Bridge simulators were a genre for awhile, don't know about now. I suppose it's a physics problem for which reasonable composition, failure, and destruction results are possible. In something I …
bvanevery wrote: But what about when vehicles start getting split open into funny shapes, and wheels get knocked and bent out of axis? Yeah, this needs some work. For destruction …
JoeJ wrote: It will still hit the enemy, and the tank itself will stay on the ground. I don't think you're thinking about the destruction phase of a competition. Sure …
bvanevery wrote: Do your expectations change for realistic robot combat? I'd expect usual simulators to fall flat on their faces, as far as providing results that have real world verifiability. …
Ris.Lee wrote: Thank you! My idea is that the player will build robots. They'll build it piece by piece, more or less. The body they'll build love by piece, complex …
Thanks so much for all the advice! I'll definitely check out that Wikipedia page. This is going to be a project I tackle once I've got some experience under my …
Are you familiar with the material at https://en.wikipedia.org/wiki/Robot_combat ? There's quite a lot to real world robot competitions, not the least of which are weight classes and safety.
Tom Sloper wrote: Your ability as a marketer? Or your ability as a developer, a programmer... i mean my ability as writer , can i write a good story that …
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