Fragment's Moonrise now Available on Steam!
Play the game Free on Steam : Store.steampowered.com Fragment’s Moonrise is an open-world real-time strategy game, emphasizing spellcasting, micromanagement-oriented unit control,...
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Play the game Free on Steam : Store.steampowered.com Fragment’s Moonrise is an open-world real-time strategy game, emphasizing spellcasting, micromanagement-oriented unit control,...
Fragment's Moonrise is a randomly-generated, open-world Real Time Strategy game, emphasizing skill based and micro-management oriented RTS-style gameplay. The game is live on Steam...
We'd like to announce that we're live on Kickstarter ! If you're interested in the game, please consider supporting us here: Kickstarter.com In addition, we're also live …
Welcome to our forty-fourth blog post! Its been nearly a year since we’ve began doing blog-posts, and a little more than 2 years since we’ve began working …
Welcome to our forty-third blog post! Its been a little while- after a short hiatus, we’re back to begin discussing major gameplay and programming advancements in our …
Welcome to our forty-second blog post! Before we begin, we would like to announce we’ll be working on launching a Kickstarter campaign soon, so please look forward to …
Welcome to our forty-first blog post! Before we begin, we would like to announce we’ll be working on launching a Kickstarter campaign soon, so please look forward …
Welcome to our fourtieth blog post! Before we begin, we would like to announce we’ll be working on launching a Kickstarter campaign soon, so please look forward …
Welcome to our thirty-ninth blog post! Before we begin, we would like to announce we’ll be working on launching a Kickstarter campaign soon, so please look forward to …
Welcome to our thirty-eighth blog post! Before we begin, we would like to announce we’ll be working on launching a Kickstarter campaign soon, so please look forward to …
Welcome to our thirty-seventh blog post! In prior parts to this series, we’ve been discussing various features on our core gameplay elements. In this one, we’d like to …
Welcome to our thirty-sixth blog post! In this one, we’ll be showing off a few more Ability parameters that have been setup for the project, and how they’ll be utilized. …
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