[iOS] Wishlist Notifier - iPhone Steamworks wishlist stats and notifications
I kept opening Steamworks just to see if my wishlist numbers had changed, so I made a small iPhone app for it. It shows the latest wishlist adds, purchases and …
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I kept opening Steamworks just to see if my wishlist numbers had changed, so I made a small iPhone app for it. It shows the latest wishlist adds, purchases and …
Wrote this in c++ if anyone is wondering ^-^
Surviving Day! (Official Website) Now a year into development the game is close to finished. For the next 3 years I'll be updating the game with content and fixes for …
Hello #gamedev! Although Steam recommends using a certain “standard” for regional pricing that is verified and adjusted across 35 currencies, the final decision always rests with the developer or publisher. …
Learn how real-life experiences can inspire more authentic horror stories, stronger emotional connections, and memorable gameplay. This article explores practical techniques for transforming everyday events into immersive horror game experiences …
https://soundcloud.com/raaij2 Let me know what you need
When developing an indie game, one question comes up more often than people admit: Should we focus on making a “good game,” or should we focus on making a game …
One thing that saved me a ton of headaches was locking down scope super early and testing each system in isolation before stitching things together. I also kept a rough …
I always lock down one clear goal for the vertical slice and cut anything that doesn’t prove the core loop. I also keep art super rough so changes stay cheap.
Let me see what I can add....hum.... This is not isolated to game dev, you will find this mistake EVERY WHERE. First, thinking it's about the idea! The idea is …
Project teaser / atmosphere preview:( ) Hello everyone, My name is Ömer and I’m the founder of XAOS GAMES. I’m currently looking for a Unity developer and possibly a 3D …
No idea about Unity-specific things, but in general, the biggest pitfall of indie game development is bad planning or bad design. When people just start working on it to feel …
I’m building a portrait-mode mobile game combining match-3 combat with stronghold progression/world map systems. I’ve reached the stage where I’m transitioning from pre-production into vertical slice development. For experienced Unity/mobile …
If you are an indie game developer creating trailers, devlogs, gameplay clips, or Steam videos, subtitles are becoming increasingly important. Good subtitle workflows help improve: accessibility player retention multilingual reach …
Welcome to Surviving Day! https://secupgrade.com/survivingday A open endless world voxel survival and adventure game with many mechanics added from inspiration derived from minecraft mods. And that is the goal, to …
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