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News

Babylon.js 9.27.0 Released

Babylon.js 9.27.0 adds KHR_interactivity export support across core, loaders, and serializers, giving teams a cleaner path to author interactive glTF content. The release is a focused feature update...

BabylonJS/Babylon.js ·
babylonjs gltf khr_interactivity export tools
News

Babylon.js 9.26.2 Released

Babylon.js 9.26.2 lands with a useful grab bag for rendering and tooling teams: a new mesh blending post process, KHR_interactivity Phase 1 support, and fixes for a WebGL DoF seam …

BabylonJS/Babylon.js ·
web babylonjs release-notes webgpu post-processing
News

Khronos at SIGGRAPH 2026: Open Standards Reach New Heights

Khronos used SIGGRAPH 2026 to push open standards deeper into real-time graphics, XR, and spatial computing. The biggest developer-facing news was KHR_interactivity for glTF 2.0 moving toward...

jphilips (jeff@khronosgroup.org) ·
khronos siggraph 2026 gltf openxr slang
News

Babylon.js 9.21.0 Released

Babylon.js 9.21.0 lands with a mix of rendering fixes and feature work, including WebGPU stability improvements, XR upgrades, and better GPU particle editing. It also patches several loader and...

BabylonJS/Babylon.js ·
babylonjs release-notes webgpu gltf nativeengine
News

Babylon.js 9.20.1 Released

Babylon.js 9.20.1 is a patch release focused on stability, WebGPU fixes, and a few useful feature additions. Highlights include GPU particle gradient rebaking, WebGPU pipeline-cache and texture-leak...

BabylonJS/Babylon.js ·
update babylonjs webgpu gltf inspector
News

NeoAxis Engine 2026.2 Released

NeoAxis Engine 2026.2 lands with a practical mix of rendering, import, pathfinding, and networking upgrades. PBR output is cleaner by default thanks to the Khronos PBR Neutral Tonemapper, while...

Community ·
neoaxis gltf pathfinding runtime import dotrecast
News

Babylon.js 9.16.2 Released

Babylon.js 9.16.2 lands as a small but practical maintenance release, with fixes across core, loaders, materials, sandbox, inspector, and audio. The biggest developer-facing changes are TypeScript 7...

BabylonJS/Babylon.js ·
babylonjs release-notes patch-release typescript 7 gltf
News

Khronos Sponsors Open-Source glTF Importer/Exporter for Autodesk 3ds Max

Khronos has released an open-source glTF 2.0 importer/exporter for Autodesk 3ds Max, giving artists and pipeline teams a free round-trip path between Max and glTF. The Apache 2.0 plugins support...

jphilips (jeff@khronosgroup.org) ·
gltf autodesk 3ds max opensource pipeline interchange
News

Jolt Physics v5.6.0 Released

Jolt Physics 5.6.0 lands with GPU compute shader support, a new GPU hair simulation, and a faster friction model that cuts cost and memory use. The release also adds RISC-V …

jrouwe/JoltPhysics ·
jolt-physics physics gpu-compute hair-simulation risc-v
News

Defold release 1.13.0

Defold 1.13.0 is a broad engine update with real impact for 3D, physics, and tooling work. The biggest wins are morph targets for glTF models, a much larger Box2D scripting …

Defold ·
defold graphics morph targets box2d vulkan
News

Khronos Launches Initiative to Extend glTF for Volumetric Media

For teams working with captured 3D content, Khronos is starting the process of extending glTF to cover volumetric media. The goal is interoperable capture, streaming, and playback across tools and...

jphilips (jeff@khronosgroup.org) ·
khronos gltf volumetric media standards asset pipeline
News

Introducing glTF 2.1 with Complex Scenes

glTF 2.1 is being shaped around a practical problem engine teams keep hitting: the format is great for single assets, but awkward for large composed scenes. Khronos says this is …

jphilips (jeff@khronosgroup.org) ·
gltf khronos 3d formats scene composition interoperability
News

Defold Newsletter May 2026

Defold’s May 2026 newsletter is mostly a practical roundup: a new foundation partner, two upcoming community meetups in Europe, several fresh games and extensions, and a notable engine release. The...

Defold ·
defold web graphics wasm gltf
News

From Specification to Practice: Unlocking glTF’s Full Potential

glTF is moving beyond spec work into practical guidance: Khronos has formed an Education, Insights, and Outreach subgroup to help teams actually ship with newer features like Gaussian splats and …

jphilips (jeff@khronosgroup.org) ·
gltf khronos gaussian splats 3d formats asset pipeline
Forum Topic

glTF files

taby ·
Vulkan C++ glTF
Blog

Loading a cube from gltf 2.0. WebGL, JavaScript

Sandbox: https://plnkr.co/edit/BYseznZdUBTrUmRa?preview ​ <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta http-equiv="X-UA-Compatible"...

8Observer8 ·
WebGL glTF