Babylon.js 9.27.0 Released
Babylon.js 9.27.0 adds KHR_interactivity export support across core, loaders, and serializers, giving teams a cleaner path to author interactive glTF content. The release is a focused feature update...
20 items across game development
20 results
Babylon.js 9.27.0 adds KHR_interactivity export support across core, loaders, and serializers, giving teams a cleaner path to author interactive glTF content. The release is a focused feature update...
Babylon.js 9.26.2 lands with a useful grab bag for rendering and tooling teams: a new mesh blending post process, KHR_interactivity Phase 1 support, and fixes for a WebGL DoF seam …
Khronos used SIGGRAPH 2026 to push open standards deeper into real-time graphics, XR, and spatial computing. The biggest developer-facing news was KHR_interactivity for glTF 2.0 moving toward...
Babylon.js 9.21.0 lands with a mix of rendering fixes and feature work, including WebGPU stability improvements, XR upgrades, and better GPU particle editing. It also patches several loader and...
Babylon.js 9.20.1 is a patch release focused on stability, WebGPU fixes, and a few useful feature additions. Highlights include GPU particle gradient rebaking, WebGPU pipeline-cache and texture-leak...
NeoAxis Engine 2026.2 lands with a practical mix of rendering, import, pathfinding, and networking upgrades. PBR output is cleaner by default thanks to the Khronos PBR Neutral Tonemapper, while...
Babylon.js 9.16.2 lands as a small but practical maintenance release, with fixes across core, loaders, materials, sandbox, inspector, and audio. The biggest developer-facing changes are TypeScript 7...
Khronos has released an open-source glTF 2.0 importer/exporter for Autodesk 3ds Max, giving artists and pipeline teams a free round-trip path between Max and glTF. The Apache 2.0 plugins support...
Jolt Physics 5.6.0 lands with GPU compute shader support, a new GPU hair simulation, and a faster friction model that cuts cost and memory use. The release also adds RISC-V …
Defold 1.13.0 is a broad engine update with real impact for 3D, physics, and tooling work. The biggest wins are morph targets for glTF models, a much larger Box2D scripting …
For teams working with captured 3D content, Khronos is starting the process of extending glTF to cover volumetric media. The goal is interoperable capture, streaming, and playback across tools and...
glTF 2.1 is being shaped around a practical problem engine teams keep hitting: the format is great for single assets, but awkward for large composed scenes. Khronos says this is …
Defold’s May 2026 newsletter is mostly a practical roundup: a new foundation partner, two upcoming community meetups in Europe, several fresh games and extensions, and a notable engine release. The...
glTF is moving beyond spec work into practical guidance: Khronos has formed an Education, Insights, and Outreach subgroup to help teams actually ship with newer features like Gaussian splats and …
Khronos has significantly improved its glTF Sample Assets and Render Fidelity Comparison websites, making them more accessible for developers and artists. This update enhances the browsing and...
Sandbox: https://plnkr.co/edit/BYseznZdUBTrUmRa?preview <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta http-equiv="X-UA-Compatible"...
GameDev.net uses cookies to ensure you have the best experience on our platform. Learn more