LinearAlgebra
43 items across game development
43 results
The theory behind collision response and sliding
Immersive Linear Algebra
Immersive Math immersivemath: Immersive Linear Algebra --> MathJax.Hub.Config( { tex2jax: {inlineMath: [['$','$'], ['\\(','\\)']]}, }); MathJax.Hub.Register.StartupHook("End",function () { gHasLoaded...
Image Recognition by Equilateral Encoding
Context I recently started reading the book Artificial Intelligence for Humans, Volume 1: Fundamental Algorithms by Jeff Heaton . Upon finishing reading the chapter Normalizing Data , I...
Obstacle avoidance steering behavior: is my math wrong?
rendering with vanishing point not at center of screen
Ray-Sphere intersection explanation
GameDev Books
Updated 3/27/2019 I created a new section: Math and Physics I added a new link on this nice book: Beginning Math and Physics for Game Programmers I study how to write …
Motion builder global rotations
Do I need to understand all the math involved to be a good Graphics Programmer?
How to build a matrix for rotating a square around itself?
Skinning Animation: ... offset matrix ?!
Using Lerp For Camera Movement Smoothing. Help!?
OBB vs OBB detecting collision with 0 contact points?
Spherical Harmonics Irradiance from hdr
calculating normal vectors
Normal mapping: tangents vectors clearly incorrect
How close are pointa forming a line
What ways can I optimize a vector magnitude check?
How can you alter a transformation matrix to zoom into a point?
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