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News

2026.06 - PSO (Pipeline State Object)

Graphics programmers shipping on DX12, Vulkan, or Metal need to treat PSO hitches as first-class performance bugs. A shader compile in a loading screen is tolerable; the same work during …

Ruben ·
unity pipeline state object dx12 vulkan metal +1
News

Your PSO cache is only as good as your playthrough

Modern Unity projects can still hitch for seconds even after shader warmup, because DX12, Vulkan, and Metal also need PSO coverage. The real failure mode is incomplete traces: a clean …

Ruben ·
unity 65 shader warmup cache misses dx12 vulkan +1