Skip to main content
GameDev.net gamedev.net

Pipeline

10 items across game development

10 results

News

DMP: Directable Motion Retargeting through Motion Paraphrasing

Researchers have introduced DMP, a motion-retargeting method that lets animators steer character movement more directly while preserving the source performance. The technique uses motion paraphrasing...

Sunmin LeeDavis RempeYifeng JiangHaotian ZhangTingwu WangJungdam WonXue Bin Peng ·
animation motion-retargeting research rigging pipeline
News

Interactive Generative Motion Editing via Scheduled Inpainting

Disney Research Studios has introduced scheduled inpainting, an inference-time motion editing method that blends generative synthesis with interactive control. It lets animators preserve parts of an...

America Ortiz ·
animation motion-editing generative-ai research pipeline
News

Design-Intent Compilation for Heterogeneous Fabrication

A new compiler approach for heterogeneous fabrication treats design as a staged lowering problem instead of baking printer-specific data into the source asset. That means one fabrication-agnostic...

Charles Wade, Devon Beck, Robert MacCurdy ·
fabrication compiler pipeline heterogeneous materials opensource
News

Unity CLI + Unity Pipeline = Game Changers

Unity used Unite/2026 Seoul to unveil Unity CLI, a command-line interface spanning the editor, Hub, cloud, and analytics. It also introduced Unity Pipeline, signaling a bigger push toward automation...

Mike ·
unity pipeline automation tools unite2026
News

Blender 5.2 LTS Released

Blender 5.2 LTS is out, giving teams a stable branch to build on for the next two years. For new projects, that makes it the safest default if you want …

Mike ·
blender pipeline 3d art tools
Blog

DevBlog 21 - Writing a simple Audio System in OpenAL

Adding audio to my engine.   I used OpenAL as the API is similar to OpenGL, the graphics API of this project. I've added sounds to ship engines, lasers, explosions, …

mattstone2728 ·
openal C++ tick Pipeline sound